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Charjabug Moves & Learnsetin Pokémon Heart & Soul

bugelectric42 total moves

Complete moveset and learnset for Charjabug in Pokémon Heart & Soul. Learn which moves Charjabug can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
42
Total

Level Up Moves (17)

Moves that Charjabug learns naturally as it levels up.

ChargeLevel: 0electric
0020
Charges power to boost the Electric move used next.
ChargeLevel: 1electric
0020
Charges power to boost the Electric move used next.
Vise GripLevel: 1normal
5510030
Grips the foe with large and powerful pincers.
String ShotLevel: 1bug
09540
Binds the foe with string to reduce its Speed.
Mud SlapLevel: 1ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
BiteLevel: 1normal
6010025
Bites with vicious fangs. May cause flinching.
String ShotLevel: 4bug
09540
Binds the foe with string to reduce its Speed.
Mud SlapLevel: 7ground
2010010
Hurls mud in the foe's face to reduce its accuracy.
BiteLevel: 10normal
6010025
Bites with vicious fangs. May cause flinching.
Bug BiteLevel: 13bug
6010020
Eats the foe's held Berry gaining its effect.
SparkLevel: 16electric
6510020
An electrified tackle that may paralyze the foe.
AcrobaticsLevel: 19flying
5510015
Does double damage if the user has no item.
CrunchLevel: 25dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
X ScissorLevel: 31bug
8010015
Slashes the foe with crossed scythes, claws, etc.
DigLevel: 37ground
10010010
Digs underground the first turn and strikes next turn.
DischargeLevel: 43electric
8010015
Zaps all other {PKMN} with electricity. May paralyze.
Iron DefenseLevel: 49steel
0015
Hardens the body's surface to sharply raise Defense.

TM/HM Moves (25)

Moves that Charjabug can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.