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Cacturne Moves & Learnsetin Pokémon Heart & Soul

grassdark63 total moves

Complete moveset and learnset for Cacturne in Pokémon Heart & Soul. Learn which moves Cacturne can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
43
TM/HM
0
Move Tutor
5
Egg Moves
63
Total

Level Up Moves (15)

Moves that Cacturne learns naturally as it levels up.

Poison StingLevel: 1poison
3010035
A toxic attack with barbs, etc., that may poison.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
GrowthLevel: 1normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
AbsorbLevel: 5grass
201000
Attack that absorbs half the damage inflicted.
GrowthLevel: 9normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Leech SeedLevel: 13grass
09010
Plants a seed on the foe to steal HP on every turn.
Sand AttackLevel: 17normal
010015
Reduces the foe's accuracy by hurling sand in its face.
Pin MissileLevel: 21bug
0020
Sharp pins are fired to strike 2 to 5 times.
IngrainLevel: 25grass
0020
Lays roots that restore HP. The user can't switch out.
Feint AttackLevel: 29dark
60020
Draws the foe close, then strikes without fail.
SpikesLevel: 35ground
0020
Sets spikes that hurt a foe switching in.
Needle ArmLevel: 41grass
6010015
Attacks with thorny arms. May cause flinching.
Cotton SporeLevel: 47grass
0040
Spores cling to the foes, Spores cling to the foe, sharply reducing Speed.
SandstormLevel: 53rock
0010
Causes a sandstorm that rages for several turns.

Egg Moves (5)

Moves that Cacturne can learn through breeding with compatible Pokémon.

Grass Whistlegrass
05515
Lulls the foe into sleep with a pleasant melody.
Acidpoison
4010030
Sprays a hide-melting acid. May lower Sp. Def.May lower Defense.
Teeter Dancenormal
010020
Confuses all Pokémon on the scene.
Dynamic Punchfighting
100505
Powerful and sure to cause confusion, but inaccurate.
Counterfighting
110020
Retaliates any physical hit with double the power.

TM/HM Moves (43)

Moves that Cacturne can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Embargodark
010015TM63
Prevents the foe from using any items.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.