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Brutebonnet Moves & Learnsetin Pokémon Heart & Soul

grassdark39 total moves

Complete moveset and learnset for Brutebonnet in Pokémon Heart & Soul. Learn which moves Brutebonnet can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (16)

Moves that Brutebonnet learns naturally as it levels up.

Sunny DayLevel: 1fire
005
Boosts the power of Fire- type moves for 5 turns.
AbsorbLevel: 1grass
201000
Attack that absorbs half the damage inflicted.
GrowthLevel: 1normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
Stun SporeLevel: 7grass
07530
Scatters a powder that may paralyze the foe.
Mega DrainLevel: 14grass
4010025
Attack that absorbs half the damage inflicted.
SynthesisLevel: 21grass
005
Restores HP. The amount varies with the weather.
Clear SmogLevel: 28poison
50015
Attacks with white haze that eliminates all stat changes.
PaybackLevel: 35dark
5010010
Attack that gains power if the user moves last.
ThrashLevel: 42normal
01000
A rampage of 2 to 3 turns that confuses the user.
Giga DrainLevel: 49grass
010025
Attack that steals half the damage inflicted.
Sucker PunchLevel: 56dark
01005
Strikes first if the foe is preparing Attack.
SporeLevel: 63grass
010015
Scatters a cloud of spores that always induce sleep.
IngrainLevel: 70grass
0020
Lays roots that restore HP. The user can't switch out.
Rage PowderLevel: 77bug
0020
Scatters powder to make foes attack only the user.
Solar BeamLevel: 91grass
12010010
Absorbs light in one turn, then attacks next turn.

TM/HM Moves (23)

Moves that Brutebonnet can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.