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Bouffalant Moves & Learnsetin Pokémon Heart & Soul

normal46 total moves

Complete moveset and learnset for Bouffalant in Pokémon Heart & Soul. Learn which moves Bouffalant can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
46
Total

Level Up Moves (14)

Moves that Bouffalant learns naturally as it levels up.

PursuitLevel: 1dark
4010020
Inflicts bad damage if used on a foe switching out.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
RageLevel: 6normal
2010020
Raises the user's Attack every time it is hit.
Fury AttackLevel: 11normal
158520
Jabs the foe 2 to 5 times with sharp horns, etc.
Horn AttackLevel: 16normal
6510025
Jabs the foe with sharp horns.
Scary FaceLevel: 21normal
0010
Frightens with a scary face to sharply reduce Speed.
RevengeLevel: 26fighting
6010010
Attack that moves last and gains power if hit.
Head ChargeLevel: 31normal
12010015
A charge using guard hair. It hurts the user a little.
Focus EnergyLevel: 36normal
0030
Focuses power to raise the critical-hit ratio.
MegahornLevel: 41bug
1208510
A brutal ramming attack using out-thrust horns.
ReversalLevel: 46fighting
110015
Inflicts more damage when the user's HP is down.
ThrashLevel: 51normal
01000
A rampage of 2 to 3 turns that confuses the user.
Swords DanceLevel: 56normal
000
A fighting dance that sharply raises Attack.
Giga ImpactLevel: 61normal
150905
Leaves the user immobile if target is not KO'd.

TM/HM Moves (32)

Moves that Bouffalant can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Earthquakeground
10010010TM26
A powerful quake that hits all other POKéMON.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Rock Climbnormal
908520TM70
A charging attack that may confuse the foe.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.