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Bombirdier Moves & Learnsetin Pokémon Heart & Soul

flyingdark47 total moves

Complete moveset and learnset for Bombirdier in Pokémon Heart & Soul. Learn which moves Bombirdier can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
31
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (16)

Moves that Bombirdier learns naturally as it levels up.

Wing AttackLevel: 1flying
010035
Strikes the foe with wings spread wide.
LeerLevel: 1normal
010030
Frightens the foes with a leer to lower Defense.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
MementoLevel: 1dark
0010
The user faints and harshly lowers foes Atk and Sp.Atk.
Hone ClawsLevel: 1dark
0015
Sharpens its claws to raise Attack and Accuracy.
ThiefLevel: 7dark
01000
While attacking, it may steal the foe's held item.
Rock ThrowLevel: 11rock
50015
Throws small rocks to strike the foe.
WhirlwindLevel: 16normal
08520
Blows away the foe, switches it out or ends wild battle.
PluckLevel: 20flying
6010020
Eats the foe's held Berry gaining its effect.
TormentLevel: 24dark
010015
Torments the foe and stops successive use of a move.
Rock TombLevel: 29rock
000
Stops the foe from moving with rocks and cuts Speed.
PaybackLevel: 36dark
5010010
Attack that gains power if the user moves last.
Dual WingbeatLevel: 42flying
409010
User slams the target with wings and hits twice in a row.
Rock SlideLevel: 47rock
759010
Hits the foe with an avalanche of rocks.
Knock OffLevel: 53dark
010020
Knocks down the foe's held item to prevent its use.
Parting ShotLevel: 60dark
010020
Lowers the foe's Attack and Sp. Atk, then switches out.

TM/HM Moves (31)

Moves that Bombirdier can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Roostflying
000TM51
Restores the user's HP by half of its max HP.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Pluckflying
6010020TM88
Eats the foe's held Berry gaining its effect.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flyflying
09515HM02
Flies up on the first turn, then strikes the next turn.