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Blacephalon Moves & Learnsetin Pokémon Heart & Soul

fireghost46 total moves

Complete moveset and learnset for Blacephalon in Pokémon Heart & Soul. Learn which moves Blacephalon can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
34
TM/HM
0
Move Tutor
0
Egg Moves
46
Total

Level Up Moves (12)

Moves that Blacephalon learns naturally as it levels up.

EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
AstonishLevel: 1ghost
3010015
Attack that may shock the foe into flinching.
Magic CoatLevel: 7psychic
0015
Reflects special effects back to the attacker.
Stored PowerLevel: 13psychic
2010010
The higher the user's stats the more damage caused.
Flame BurstLevel: 17fire
7010015
A bursting flame that does damage to all foes.
Night ShadeLevel: 23ghost
110015
Inflicts damage identical to the user's level.
Light ScreenLevel: 29psychic
0030
Wall of light cuts special damage for 5 turns.
Calm MindLevel: 31psychic
0020
Raises Sp. Atk and Sp. Def by focusing the mind.
Fire BlastLevel: 37fire
0855
Incinerates everything it strikes. May cause a burn.
Shadow BallLevel: 41ghost
8010015
Hurls a black blob that may lower the foe's Sp. Def.
TrickLevel: 47psychic
010010
Tricks the foe into trading held items.
Mind BlownLevel: 59fire
1501005
It explodes the user's head to damage everything around.

TM/HM Moves (34)

Moves that Blacephalon can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
010015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
0855TM38
Incinerates everything it strikes. May cause a burn.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Overheatfire
0905TM50
Allows a full-power attack, but sharply lowers Sp. Atk.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Will O Wispfire
0015TM61
Inflicts a burn on the foe with intense fire.
Explosionnormal
01005TM64
Inflicts severe damage but makes the user faint.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Recyclenormal
0010TM67
Recycles a used item for one more use.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.