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Bayleef Moves & Learnsetin Pokémon Heart & Soul

grass51 total moves

Complete moveset and learnset for Bayleef in Pokémon Heart & Soul. Learn which moves Bayleef can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
31
TM/HM
0
Move Tutor
8
Egg Moves
51
Total

Level Up Moves (12)

Moves that Bayleef learns naturally as it levels up.

TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Razor LeafLevel: 1grass
559525
Cuts enemies with leaves. High critical-hit ratio.
ReflectLevel: 1psychic
0020
Wall of light cuts physical damage for 5 turns.
Razor LeafLevel: 8grass
559525
Cuts enemies with leaves. High critical-hit ratio.
ReflectLevel: 12psychic
0020
Wall of light cuts physical damage for 5 turns.
Poison PowderLevel: 15poison
07535
Scatters a toxic powder that may poison the foe.
SynthesisLevel: 23grass
005
Restores HP. The amount varies with the weather.
Body SlamLevel: 31normal
8510015
A full-body slam that may cause paralysis.
Light ScreenLevel: 39psychic
0030
Wall of light cuts special damage for 5 turns.
SafeguardLevel: 47normal
0025
Protects allies from status problems for 5 turns.
Solar BeamLevel: 55grass
12010010
Absorbs light in one turn, then attacks next turn.

Egg Moves (8)

Moves that Bayleef can learn through breeding with compatible Pokémon.

Vine Whipgrass
010010
Strikes the foe with slender, whiplike vines.
Leech Seedgrass
09010
Plants a seed on the foe to steal HP on every turn.
Counterfighting
110020
Retaliates any physical hit with double the power.
Ancient Powerrock
601005
Attack that may raise all stats.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Nature Powernormal
1020
The type of attack varies depending on the location.
Ingraingrass
0020
Lays roots that restore HP. The user can't switch out.
Grass Whistlegrass
05515
Lulls the foe into sleep with a pleasant melody.

TM/HM Moves (31)

Moves that Bayleef can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.