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Ariados Moves & Learnsetin Pokémon Heart & Soul

bugpoison47 total moves

Complete moveset and learnset for Ariados in Pokémon Heart & Soul. Learn which moves Ariados can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
29
TM/HM
0
Move Tutor
6
Egg Moves
47
Total

Level Up Moves (12)

Moves that Ariados learns naturally as it levels up.

Poison StingLevel: 1poison
3010035
A toxic attack with barbs, etc., that may poison.
String ShotLevel: 1bug
09540
Binds the foe with string to reduce its Speed.
Scary FaceLevel: 1normal
0010
Frightens with a scary face to sharply reduce Speed.
ConstrictLevel: 1normal
1010035
Constricts to inflict pain. May lower Speed.
Scary FaceLevel: 6normal
0010
Frightens with a scary face to sharply reduce Speed.
ConstrictLevel: 11normal
1010035
Constricts to inflict pain. May lower Speed.
Night ShadeLevel: 17ghost
110015
Inflicts damage identical to the user's level.
Leech LifeLevel: 25bug
6010010
Attack that steals half the damage inflicted.
Fury SwipesLevel: 34normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Spider WebLevel: 43bug
0010
Ensnares the foe to stop it from fleeing or switching.
AgilityLevel: 53psychic
0030
Relaxes the body to sharply boost Speed.
PsychicLevel: 63psychic
9010010
A powerful psychic attack that may lower Sp. Def.

Egg Moves (6)

Moves that Ariados can learn through breeding with compatible Pokémon.

Psybeampsychic
6510020
Fires a peculiar ray that may confuse the foe.
Disablenormal
05520
For 4 turns, prevents foe For 4-7 turns, prevents foe For 2-5 turns, prevents foe from using last used move.
Sonic Boomnormal
19020
Launches shock waves that always inflict 20 HP damage.
Baton Passnormal
0040
Switches out the user while keeping effects in play.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Signal Beambug
7510015
A strange beam attack that may confuse the foe.

TM/HM Moves (29)

Moves that Ariados can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010010TM29
A powerful psychic attack that may lower Sp. Def.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Swords Dancenormal
000TM75
A fighting dance that sharply raises Attack.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.