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Arboliva Moves & Learnsetin Pokémon Heart & Soul

grassnormal41 total moves

Complete moveset and learnset for Arboliva in Pokémon Heart & Soul. Learn which moves Arboliva can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (17)

Moves that Arboliva learns naturally as it levels up.

Sweet ScentLevel: 1normal
010020
Allures the foes to harshly reduce evasiveness.Allures the foes to reduce evasiveness.
Mirror CoatLevel: 1psychic
110020
Counters the foe's special attack at double the power.
SafeguardLevel: 1normal
0025
Protects allies from status problems for 5 turns.
TackleLevel: 1normal
35035
Charges the foe with a full- body tackle.
AbsorbLevel: 5grass
201000
Attack that absorbs half the damage inflicted.
GrowthLevel: 7normal
000
Forces the body to grow, raising Attack and Sp. Atk.Forces the body to grow and heightens Sp. Atk.
Razor LeafLevel: 10grass
559525
Cuts enemies with leaves. High critical-hit ratio.
Helping HandLevel: 13normal
0020
Boosts the power of ally recipient's moves.
FlailLevel: 16normal
110015
Inflicts more damage when the user's HP is down.
Mega DrainLevel: 20grass
4010025
Attack that absorbs half the damage inflicted.
Grassy TerrainLevel: 23grass
0010
The ground turns to grass for 5 turns. Restores HP.
Seed BombLevel: 29grass
8010015
A barrage of hard seeds is fired at the foe.
Energy BallLevel: 34grass
010010
Draws power from nature to attack. May lower Sp. Def.
Leech SeedLevel: 39grass
09010
Plants a seed on the foe to steal HP on every turn.
Terrain PulseLevel: 46normal
5010010
Type and power changes depending on the terrain.
Petal BlizzardLevel: 52grass
9010015
Stirs up a violent storm of petals to attack all.
Petal DanceLevel: 58grass
701000
A rampage of 2 to 3 turns that confuses the user.

TM/HM Moves (24)

Moves that Arboliva can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Bullet Seedgrass
010030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.

Arboliva Moves & Learnset | Heart & Soul