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Araquanid Moves & Learnsetin Pokémon Heart & Soul

waterbug46 total moves

Complete moveset and learnset for Araquanid in Pokémon Heart & Soul. Learn which moves Araquanid can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
28
TM/HM
0
Move Tutor
0
Egg Moves
46
Total

Level Up Moves (18)

Moves that Araquanid learns naturally as it levels up.

Wide GuardLevel: 1rock
0010
Evades wide-ranging attacks for one turn.
SoakLevel: 1water
010020
Sprays water at the foe, changing it to Water type.
BubbleLevel: 1water
010030
Attack using bubbles. May lower the foe's Speed.
InfestationLevel: 1bug
2010020
The foe is infested and attacked for turns.
Spider WebLevel: 1bug
0010
Ensnares the foe to stop it from fleeing or switching.
Bug BiteLevel: 1bug
6010020
Eats the foe's held Berry gaining its effect.
InfestationLevel: 5bug
2010020
The foe is infested and attacked for turns.
Spider WebLevel: 8bug
0010
Ensnares the foe to stop it from fleeing or switching.
Bug BiteLevel: 13bug
6010020
Eats the foe's held Berry gaining its effect.
Bubble BeamLevel: 16water
6510020
Forcefully sprays bubbles that may lower Speed.
BiteLevel: 21normal
6010025
Bites with vicious fangs. May cause flinching.
Aqua RingLevel: 26water
0020
Forms a veil of water that restores HP.
Leech LifeLevel: 33bug
6010010
Attack that steals half the damage inflicted.
CrunchLevel: 38dark
8010015
Crunches with sharp fangs. May lower Defense.May lower Sp. Def.
LungeLevel: 45bug
8010015
Lunges at the foe to lower its Attack stat.
Mirror CoatLevel: 50psychic
110020
Counters the foe's special attack at double the power.
LiquidationLevel: 57water
8510010
Slams the foe with water. Can lower Defense.
EntrainmentLevel: 62normal
010015
Makes the foe mimic the user, gaining its Ability.

TM/HM Moves (28)

Moves that Araquanid can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
X Scissorbug
8010015TM81
Slashes the foe with crossed scythes, claws, etc.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Poison Jabpoison
8010020TM84
A stabbing attack that may poison the foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Surfwater
010015HM03
Creates a huge wave, then crashes it down on the field.crashes it down on the foes.
Waterfallwater
8010015HM07
Charges with speed to climb waterfalls. May flinch.