Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Amaura Moves & Learnsetin Pokémon Heart & Soul

rockice61 total moves

Complete moveset and learnset for Amaura in Pokémon Heart & Soul. Learn which moves Amaura can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
43
TM/HM
0
Move Tutor
0
Egg Moves
61
Total

Level Up Moves (18)

Moves that Amaura learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's Attack.
Powder SnowLevel: 1ice
4010025
Blasts the foes with a snowy gust. May cause frostbite.gust. May cause freezing.
Thunder WaveLevel: 5electric
0020
A weak jolt of electricity that paralyzes the foe.
Rock ThrowLevel: 10rock
50015
Throws small rocks to strike the foe.
Icy WindLevel: 13ice
559515
A chilling attack that lowers the foe's Speed.
Take DownLevel: 15normal
908520
A reckless charge attack that also hurts the user.
MistLevel: 18ice
0030
Creates a mist that stops reduction of stats.
Aurora BeamLevel: 20ice
6510020
Fires a rainbow-colored beam that may lower Attack.
Ancient PowerLevel: 26rock
601005
Attack that may raise all stats.
RoundLevel: 30normal
6010015
A song that inflicts damage. Others can join in too.
AvalancheLevel: 34ice
6010010
Attack that moves last and gains power if hit.
HailLevel: 38ice
0010
Summons a hailstorm that strikes every turn.
Nature PowerLevel: 41normal
1020
The type of attack varies depending on the location.
EncoreLevel: 44normal
01005
Makes the foe repeat its last move over 3 turns.
Light ScreenLevel: 47psychic
0030
Wall of light cuts special damage for 5 turns.
Ice BeamLevel: 50ice
010010
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Hyper BeamLevel: 57normal
150905
Leaves the user immobile if target is not KO'd.
BlizzardLevel: 65ice
005
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.

TM/HM Moves (43)

Moves that Amaura can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises Sp. Atk and Sp. Def by focusing the mind.
Roarnormal
0020TM05
Switches the foe out or ends wild battle.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Ice Beamice
010010TM13
Blasts the foe with an icy beam. May cause frostbite.beam that may freeze it.
Blizzardice
005TM14
Hits the foes with an icy storm. May cause frostbite.storm that may freeze it.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Light Screenpsychic
0030TM16
Wall of light cuts special damage for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Safeguardnormal
0025TM20
Protects allies from status problems for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Wall of light cuts physical damage for 5 turns.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
000TM39
Stops the foe from moving with rocks and cuts Speed.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Charge Beamelectric
509010TM57
Fires a beam of electricity. May raise Sp. Atk.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Rock Polishrock
0020TM69
Polishes the body to sharply raise Speed.
Stone Edgerock
100805TM71
Stabs the foe with stones. High critical-hit ratio.
Avalancheice
6010010TM72
Attack that moves last and gains power if hit.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Stealth Rockrock
0020TM76
Sets floating stones that hurt a foe switching in.
Psych Upnormal
0010TM77
Copies foe's stat changes and gives to the user.
Dark Pulsedark
8010015TM79
Attacks with a horrible aura. May cause flinching.
Rock Sliderock
759010TM80
Hits the foe with an avalanche of rocks.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Flash Cannonsteel
8010010TM91
Releases a blast of light that may lower Sp. Def.
Flashnormal
0020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.