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Aipom Moves & Learnsetin Pokémon Heart & Soul

normal62 total moves

Complete moveset and learnset for Aipom in Pokémon Heart & Soul. Learn which moves Aipom can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
43
TM/HM
0
Move Tutor
8
Egg Moves
62
Total

Level Up Moves (11)

Moves that Aipom learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's Defense.
Sand AttackLevel: 6normal
010015
Reduces the foe's accuracy by hurling sand in its face.
AstonishLevel: 13ghost
3010015
Attack that may shock the foe into flinching.
Baton PassLevel: 18normal
0040
Switches out the user while keeping effects in play.
TickleLevel: 25normal
010020
Makes the foe laugh to lower Attack and Defense.
Fury SwipesLevel: 31normal
188015
Rakes the foe with sharp claws, etc., 2 to 5 times.
Double HitLevel: 32normal
359010
Slams the foe with a tail etc. Strikes twice.
SwiftLevel: 38normal
60020
Sprays star-shaped rays that never miss.
ScreechLevel: 43normal
08540
Emits a screech to sharply reduce the foe's Defense.
AgilityLevel: 50psychic
0030
Relaxes the body to sharply boost Speed.

Egg Moves (8)

Moves that Aipom can learn through breeding with compatible Pokémon.

Counterfighting
110020
Retaliates any physical hit with double the power.
Screechnormal
08540
Emits a screech to sharply reduce the foe's Defense.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Agilitypsychic
0030
Relaxes the body to sharply boost Speed.
Spiteghost
010010
Spitefully cuts the PP of the foe's last move by 4.of foe's last move by 2-5.
Slamnormal
807520
Slams the foe with a long tail, vine, etc.
Double Slapnormal
158510
Repeatedly slaps the foe 2 to 5 times.
Beat Updark
010010
Summons party Pokémon to join in the attack.

TM/HM Moves (43)

Moves that Aipom can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
Powerful attack, moves last. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Sunny Dayfire
005TM11
Boosts the power of Fire- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1007515TM23
Attacks with a rock-hard tail. May lower Defense.
Thunderboltelectric
010015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
07010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Digground
10010010TM28
Digs underground the first turn and strikes next turn.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's Sp. Def.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
01000TM46
While attacking, it may steal the foe's held item.
Snatchdark
0010TM49
Steals the effects of the move the target uses next.
False Swipenormal
4010040TM54
Attack that leaves the foe with at least 1 HP.
Flingdark
110010TM56
The effectiveness varies with the held item.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Shadow Clawghost
7010015TM65
Strikes with a shadow claw. High critical-hit ratio.
Paybackdark
5010010TM66
Attack that gains power if the user moves last.
Thunder Waveelectric
0020TM73
A weak jolt of electricity that paralyzes the foe.
Captivatenormal
010020TM78
Makes the opposite gender sharply reduce its Sp. Atk.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Dream Eaterpsychic
10010015TM85
Takes one half the damage inflicted on a sleeping foe.
Grass Knotgrass
110020TM86
A snare attack that does more damage to heavier foes.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.
Cutnormal
509530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
010015HM06
A rock-crushing attack that may lower Defense.