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Accelgor Moves & Learnsetin Pokémon Heart & Soul

bug43 total moves

Complete moveset and learnset for Accelgor in Pokémon Heart & Soul. Learn which moves Accelgor can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

18
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
43
Total

Level Up Moves (18)

Moves that Accelgor learns naturally as it levels up.

Leech LifeLevel: 1bug
6010010
Attack that steals half the damage inflicted.
Acid SprayLevel: 1poison
4010020
Sprays a hide-melting acid. Sharply reduces Sp. Def.
Double TeamLevel: 1normal
0015
Creates illusory copies to raise evasiveness.
Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
Acid SprayLevel: 4poison
4010020
Sprays a hide-melting acid. Sharply reduces Sp. Def.
Double TeamLevel: 8normal
0015
Creates illusory copies to raise evasiveness.
Quick AttackLevel: 13normal
4010030
An extremely fast attack that always strikes first.
Struggle BugLevel: 16bug
010020
Resisting, the user attacks the foes. Lowers Sp. Atk.
Mega DrainLevel: 20grass
4010025
Attack that absorbs half the damage inflicted.
SwiftLevel: 25normal
60020
Sprays star-shaped rays that never miss.
Me FirstLevel: 28normal
0020
Executes the foe's attack with greater power.
AgilityLevel: 32psychic
0030
Relaxes the body to sharply boost Speed.
Giga DrainLevel: 37grass
010025
Attack that steals half the damage inflicted.
U TurnLevel: 40bug
7010020
Does damage then switches out the user.
Bug BuzzLevel: 44bug
9010010
A damaging sound wave that may lower Sp. Def.
RecoverLevel: 49normal
0020
Recovers up to half the user's maximum HP.
Power SwapLevel: 52psychic
0010
Swaps changes to Attack and Sp. Atk with the foe.
Final GambitLevel: 56fighting
11005
The user faints to damage the foe equal to its HP.

TM/HM Moves (25)

Moves that Accelgor can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
0010TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
010015TM10
The type varies with the user.The type and effectiveness vary with the user.
Hyper Beamnormal
150905TM15
Leaves the user immobile if target is not KO'd.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
005TM18
Boosts the power of Water- type moves for 5 turns.
Giga Draingrass
010025TM19
Attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
Attack that is stronger if the Trainer is disliked.
Returnnormal
110020TM27
Attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9010010TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Facadenormal
7010020TM42
Boosts power when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
Attack with effects that vary by location.
Restpsychic
000TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Focus Blastfighting
120705TM52
Attacks at full power. May lower Sp. Def.
Energy Ballgrass
010010TM53
Draws power from nature to attack. May lower Sp. Def.
Endurenormal
0010TM58
Endures any attack for 1 turn, leaving at least 1HP.
Drain Punchfighting
01000TM60
Attack that absorbs half the damage inflicted.
Giga Impactnormal
150905TM68
Leaves the user immobile if target is not KO'd.
Sleep Talknormal
0010TM82
Uses an available move randomly while asleep.
Natural Giftnormal
110015TM83
The effectiveness varies with the held Berry.
Swaggernormal
0015TM87
Confuses the foe, but also sharply raises its Attack.
U Turnbug
7010020TM89
Does damage then switches out the user.
Substitutenormal
0010TM90
Creates a decoy using 1/4 of the user's maximum HP.