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Whiscash Moves & Learnsetin Pokémon Emerald Legacy

waterground40 total moves

Complete moveset and learnset for Whiscash in Pokémon Emerald Legacy. Learn which moves Whiscash can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (16)

Moves that Whiscash learns naturally as it levels up.

TickleLevel: 1normal
010020
Makes the foe laugh to lower ATTACK and DEFENSE.
Mud SlapLevel: 1ground
3010015
Hurls mud in the foe's face to reduce its accuracy.
Mud SportLevel: 1ground
010015
Covers the user in mud to raise electrical resistance.
Water SportLevel: 1water
010015
The user becomes soaked to raise resistance to fire.
Mud SportLevel: 6ground
010015
Covers the user in mud to raise electrical resistance.
Water SportLevel: 6water
010015
The user becomes soaked to raise resistance to fire.
Water GunLevel: 11water
4010025
Squirts water to attack the foe.
MagnitudeLevel: 13ground
110030
A ground-shaking attack of random intensity.
YawnLevel: 16normal
010010
Lulls the foe into yawning, then sleeping next turn.
AmnesiaLevel: 21psychic
0020
Forgets about something and sharply raises SP. DEF.
RestLevel: 26psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Sleep TalkLevel: 26normal
0010
Uses an available move randomly while asleep.
Muddy WaterLevel: 29water
859515
Attacks with muddy water. May lower speed.
EarthquakeLevel: 36ground
10010010
A powerful quake, but has no effect on flying foes.
Future SightLevel: 46psychic
12010015
Heightens inner power to strike 2 turns later.
FissureLevel: 51ground
1305
A one-hit KO move that drops the foe in a fissure.

TM/HM Moves (24)

Moves that Whiscash can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.