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Venusaur Moves & Learnsetin Pokémon Emerald Legacy

grasspoison39 total moves

Complete moveset and learnset for Venusaur in Pokémon Emerald Legacy. Learn which moves Venusaur can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (17)

Moves that Venusaur learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
Leech SeedLevel: 1grass
09010
Plants a seed on the foe to steal HP on every turn.
Vine WhipLevel: 1grass
4010025
Strikes the foe with slender, whiplike vines.
GrowlLevel: 4normal
010040
Growls cutely to reduce the foe's ATTACK.
Leech SeedLevel: 7grass
09010
Plants a seed on the foe to steal HP on every turn.
Vine WhipLevel: 10grass
4010025
Strikes the foe with slender, whiplike vines.
AcidLevel: 10poison
4010030
Sprays a hide-melting acid. May lower DEFENSE.
Poison PowderLevel: 15poison
08535
Scatters a toxic powder that may poison the foe.
Sleep PowderLevel: 15grass
07515
Scatters a powder that may cause the foe to sleep.
Razor LeafLevel: 20grass
559525
Cuts the enemy with leaves. High critical-hit ratio.
Sweet ScentLevel: 25normal
010020
Allures the foe to reduce evasiveness.
GrowthLevel: 32normal
0040
Forces the body to grow and heightens SP. ATK.
SynthesisLevel: 39grass
005
Restores HP. The amount varies with the weather.
Body SlamLevel: 45normal
8510015
A full-body slam that may cause paralysis.
Solar BeamLevel: 46grass
12010010
Absorbs light in one turn, then attacks next turn.
Frenzy PlantLevel: 55grass
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (22)

Moves that Venusaur can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
1510030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.

Venusaur Moves & Learnset | Emerald Legacy