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Trapinch Moves & Learnsetin Pokémon Emerald Legacy

ground36 total moves

Complete moveset and learnset for Trapinch in Pokémon Emerald Legacy. Learn which moves Trapinch can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
21
TM/HM
0
Move Tutor
3
Egg Moves
36
Total

Level Up Moves (12)

Moves that Trapinch learns naturally as it levels up.

BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
Sand AttackLevel: 9ground
010015
Reduces the foe's accuracy by hurling sand in its face.
Sand TombLevel: 12ground
3510015
Traps and hurts the foe in quicksand for 2 to 5 turns.
Faint AttackLevel: 17dark
70020
Draws the foe close, then strikes without fail.
DigLevel: 21ground
7010020
Digs underground the first turn and strikes next turn.
SandstormLevel: 26rock
0010
Causes a sandstorm that rages for several turns.
CrunchLevel: 30dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
MagnitudeLevel: 38ground
110030
A ground-shaking attack of random intensity.
Rock SlideLevel: 40rock
809515
Large boulders are hurled. May cause flinching.
ScreechLevel: 43normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
EarthquakeLevel: 48ground
10010010
A powerful quake, but has no effect on flying foes.
Hyper BeamLevel: 55normal
150905
Powerful, but leaves the user immobile the next turn.

Egg Moves (3)

Moves that Trapinch can learn through breeding with compatible Pokémon.

Focus Energynormal
0030
Focuses power to raise the critical-hit ratio.
Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Gustflying
4010035
Strikes the foe with a gust of wind whipped up by wings.

TM/HM Moves (21)

Moves that Trapinch can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.