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Steelix Moves & Learnsetin Pokémon Emerald Legacy

steelground35 total moves

Complete moveset and learnset for Steelix in Pokémon Emerald Legacy. Learn which moves Steelix can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (12)

Moves that Steelix learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
ScreechLevel: 1normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
BindLevel: 9normal
3510020
Binds and squeezes the foe for 2 to 5 turns.
Rock ThrowLevel: 13rock
509525
Throws small rocks to strike the foe.
HardenLevel: 21normal
0030
Stiffens the body's muscles to raise DEFENSE.
RageLevel: 25normal
2010020
Raises the user's ATTACK every time it is hit.
SandstormLevel: 33rock
0010
Causes a sandstorm that rages for several turns.
SlamLevel: 37normal
8010020
Slams the foe with a long tail, vine, etc.
Iron TailLevel: 45steel
1009015
Attacks with a rock-hard tail. May lower DEFENSE.
CrunchLevel: 49dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
EarthquakeLevel: 53ground
10010010
A powerful quake, but has no effect on flying foes.
Double EdgeLevel: 57normal
12010015
A life-risking tackle that also hurts the user.

TM/HM Moves (23)

Moves that Steelix can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.