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Shellder Moves & Learnsetin Pokémon Emerald Legacy

water34 total moves

Complete moveset and learnset for Shellder in Pokémon Emerald Legacy. Learn which moves Shellder can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
17
TM/HM
0
Move Tutor
7
Egg Moves
34
Total

Level Up Moves (10)

Moves that Shellder learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
WithdrawLevel: 1water
0040
Withdraws the body into its hard shell to raise DEFENSE.
SupersonicLevel: 9normal
07020
Emits bizarre sound waves that may confuse the foe.
Aurora BeamLevel: 17ice
6510020
Fires a rainbow-colored beam that may lower ATTACK.
Bubble BeamLevel: 22water
6510020
Forcefully sprays bubbles that may lower SPEED.
ProtectLevel: 25normal
0010
Evades attack, but may fail if used in succession.
LeerLevel: 33normal
010030
Frightens the foe with a leer to lower DEFENSE.
ClampLevel: 41water
3510010
Traps and squeezes the foe for 2 to 5 turns.
Ice BeamLevel: 49ice
9510015
Blasts the foe with an icy beam that may freeze it.
Hydro PumpLevel: 55water
120855
Blasts water at high power to strike the foe.

Egg Moves (7)

Moves that Shellder can learn through breeding with compatible Pokémon.

Bubble Beamwater
6510020
Forcefully sprays bubbles that may lower SPEED.
Take Downnormal
9510020
A reckless charge attack that also hurts the user.
Barrierpsychic
0030
Creates a barrier that sharply raises DEFENSE.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Rapid Spinnormal
2010040
Spins the body at high speed to strike the foe.
Screechnormal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Icicle Spearice
2510025
Attacks the foe by firing 2 to 5 icicles in a row.

TM/HM Moves (17)

Moves that Shellder can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.