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Remoraid Moves & Learnsetin Pokémon Emerald Legacy

water38 total moves

Complete moveset and learnset for Remoraid in Pokémon Emerald Legacy. Learn which moves Remoraid can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
23
TM/HM
0
Move Tutor
7
Egg Moves
38
Total

Level Up Moves (8)

Moves that Remoraid learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Lock OnLevel: 11normal
01005
Locks on to the foe to ensure the next move hits.
PsybeamLevel: 22psychic
6510020
Fires a peculiar ray that may confuse the foe.
Aurora BeamLevel: 22ice
6510020
Fires a rainbow-colored beam that may lower ATTACK.
Bubble BeamLevel: 22water
6510020
Forcefully sprays bubbles that may lower SPEED.
Focus EnergyLevel: 33normal
0030
Focuses power to raise the critical-hit ratio.
Ice BeamLevel: 44ice
9510015
Blasts the foe with an icy beam that may freeze it.
Hyper BeamLevel: 55normal
150905
Powerful, but leaves the user immobile the next turn.

Egg Moves (7)

Moves that Remoraid can learn through breeding with compatible Pokémon.

Aurora Beamice
6510020
Fires a rainbow-colored beam that may lower ATTACK.
Octazookawater
7010015
Fires a lump of ink to damage and cut accuracy.
Supersonicnormal
07020
Emits bizarre sound waves that may confuse the foe.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Screechnormal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Thunder Waveelectric
010020
A weak jolt of electricity that paralyzes the foe.
Rock Blastrock
259015
Hurls boulders at the foe 2 to 5 times in a row.

TM/HM Moves (23)

Moves that Remoraid can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.