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Remoraid Moves & Learnsetin Pokémon Emerald Legacy
water• 38 total moves
Complete moveset and learnset for Remoraid in Pokémon Emerald Legacy. Learn which moves Remoraid can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
8
Level Up
23
TM/HM
0
Move Tutor
7
Egg Moves
38
Total
Level Up Moves (8)
Moves that Remoraid learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water GunLevel: 1Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| Lock OnLevel: 11Lock On | normal | 0 | 100 | 5 | ||
| Locks on to the foe to ensure the next move hits. | ||||||
| PsybeamLevel: 22Psybeam | psychic | 65 | 100 | 20 | ||
| Fires a peculiar ray that may confuse the foe. | ||||||
| Aurora BeamLevel: 22Aurora Beam | ice | 65 | 100 | 20 | ||
| Fires a rainbow-colored beam that may lower ATTACK. | ||||||
| Bubble BeamLevel: 22Bubble Beam | water | 65 | 100 | 20 | ||
| Forcefully sprays bubbles that may lower SPEED. | ||||||
| Focus EnergyLevel: 33Focus Energy | normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Ice BeamLevel: 44Ice Beam | ice | 95 | 100 | 15 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Hyper BeamLevel: 55Hyper Beam | normal | 150 | 90 | 5 | ||
| Powerful, but leaves the user immobile the next turn. |
Egg Moves (7)
Moves that Remoraid can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Aurora BeamAurora Beam | ice | 65 | 100 | 20 | |
| Fires a rainbow-colored beam that may lower ATTACK. | |||||
| OctazookaOctazooka | water | 70 | 100 | 15 | |
| Fires a lump of ink to damage and cut accuracy. | |||||
| SupersonicSupersonic | normal | 0 | 70 | 20 | |
| Emits bizarre sound waves that may confuse the foe. | |||||
| HazeHaze | ice | 0 | 0 | 30 | |
| Creates a black haze that eliminates all stat changes. | |||||
| ScreechScreech | normal | 0 | 85 | 40 | |
| Emits a screech to sharply reduce the foe's DEFENSE. | |||||
| Thunder WaveThunder Wave | electric | 0 | 100 | 20 | |
| A weak jolt of electricity that paralyzes the foe. | |||||
| Rock BlastRock Blast | rock | 25 | 90 | 15 | |
| Hurls boulders at the foe 2 to 5 times in a row. |
TM/HM Moves (23)
Moves that Remoraid can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Ice BeamIce Beam | ice | 95 | 100 | 15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 120 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 15 | TM29TM29 | |
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| FlamethrowerFlamethrower | fire | 95 | 100 | 15 | TM35TM35 | |
| A powerful fire attack that may inflict a burn. | ||||||
| Fire BlastFire Blast | fire | 120 | 85 | 5 | TM38TM38 | |
| Incinerates everything it strikes. May cause a burn. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 60 | 100 | 15 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| SurfSurf | water | 95 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| WaterfallWaterfall | water | 70 | 100 | 15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | 80 | 100 | 15 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
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