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Rayquaza Moves & Learnsetin Pokémon Emerald Legacy

dragonflying47 total moves

Complete moveset and learnset for Rayquaza in Pokémon Emerald Legacy. Learn which moves Rayquaza can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
36
TM/HM
0
Move Tutor
0
Egg Moves
47
Total

Level Up Moves (11)

Moves that Rayquaza learns naturally as it levels up.

TwisterLevel: 1dragon
5010020
Whips up a vicious twister to tear at the foe.
Scary FaceLevel: 5normal
09010
Frightens with a scary face to sharply reduce SPEED.
RestLevel: 15psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Ancient PowerLevel: 20rock
6010010
An attack that may raise all stats.
Dragon ClawLevel: 25dragon
9010015
Slashes the foe with sharp claws.
Dragon DanceLevel: 30dragon
0020
A mystical dance that ups ATTACK and SPEED.
CrunchLevel: 35dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
FlyLevel: 45flying
7010015
Flies up on the first turn, then strikes the next turn.
Extreme SpeedLevel: 60normal
8010015
An extremely fast and powerful attack.
OutrageLevel: 65dragon
11010015
A rampage of 2 to 3 turns that confuses the user.
Hyper BeamLevel: 75normal
150905
Powerful, but leaves the user immobile the next turn.

TM/HM Moves (36)

Moves that Rayquaza can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Dragon Clawdragon
9010015TM02
Slashes the foe with sharp claws.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Overheatfire
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.