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Rapidash Moves & Learnsetin Pokémon Emerald Legacy

fire35 total moves

Complete moveset and learnset for Rapidash in Pokémon Emerald Legacy. Learn which moves Rapidash can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

17
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
35
Total

Level Up Moves (17)

Moves that Rapidash learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
Fire SpinLevel: 1fire
3510015
Traps the foe in a ring of fire for 2 to 5 turns.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's DEFENSE.
EmberLevel: 1fire
4010025
A weak fire attack that may inflict a burn.
GrowlLevel: 5normal
010040
Growls cutely to reduce the foe's ATTACK.
Tail WhipLevel: 9normal
010030
Wags the tail to lower the foe's DEFENSE.
EmberLevel: 14fire
4010025
A weak fire attack that may inflict a burn.
StompLevel: 19normal
6510020
Stomps the enemy with a big foot. May cause flinching.
Flame WheelLevel: 20fire
6510025
A fiery charge attack that may inflict a burn.
Double KickLevel: 25fighting
3010030
A double-kicking attack that strikes the foe twice.
FlamethrowerLevel: 33fire
9510015
A powerful fire attack that may inflict a burn.
Take DownLevel: 36normal
9510020
A reckless charge attack that also hurts the user.
Hi Jump KickLevel: 40fighting
1209020
A jumping knee kick. If it misses, the user is hurt.
AgilityLevel: 42psychic
0030
Relaxes the body to sharply boost SPEED.
BounceLevel: 45flying
859015
Bounces up, then down the next turn. May paralyze.
Fire BlastLevel: 48fire
120855
Incinerates everything it strikes. May cause a burn.

TM/HM Moves (18)

Moves that Rapidash can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Overheatfire
140905TM50
Allows a full-power attack, but sharply lowers SP. ATK.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.

Rapidash Moves & Learnset | Emerald Legacy