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Pinsir Moves & Learnsetin Pokémon Emerald Legacy
bug• 39 total moves
Complete moveset and learnset for Pinsir in Pokémon Emerald Legacy. Learn which moves Pinsir can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
11
Level Up
23
TM/HM
0
Move Tutor
5
Egg Moves
39
Total
Level Up Moves (11)
Moves that Pinsir learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Vice GripLevel: 1Vice Grip | normal | 55 | 100 | 30 | ||
| Grips the foe with powerful pincers. May lower ATTACK. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| BindLevel: 7Bind | normal | 35 | 100 | 20 | ||
| Binds and squeezes the foe for 2 to 5 turns. | ||||||
| Seismic TossLevel: 13Seismic Toss | fighting | 1 | 100 | 20 | ||
| Inflicts damage identical to the user's level. | ||||||
| HardenLevel: 19Harden | normal | 0 | 0 | 30 | ||
| Stiffens the body's muscles to raise DEFENSE. | ||||||
| RevengeLevel: 25Revenge | fighting | 60 | 100 | 10 | ||
| An attack that gains power if injured by the foe. | ||||||
| TwineedleLevel: 28Twineedle | bug | 40 | 100 | 20 | ||
| Stingers on the forelegs jab the foe twice. | ||||||
| Brick BreakLevel: 31Brick Break | fighting | 75 | 100 | 15 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| GuillotineLevel: 37Guillotine | normal | 1 | 30 | 5 | ||
| A powerful pincer attack that may cause fainting. | ||||||
| SubmissionLevel: 43Submission | fighting | 90 | 100 | 25 | ||
| A reckless body slam that also hurts the user. | ||||||
| Swords DanceLevel: 49Swords Dance | normal | 0 | 0 | 30 | ||
| A fighting dance that sharply raises ATTACK. |
Egg Moves (5)
Moves that Pinsir can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| Fury AttackFury Attack | normal | 18 | 100 | 20 | |
| Jabs the foe 2 to 5 times with sharp horns, etc. | |||||
| FlailFlail | normal | 1 | 100 | 15 | |
| Inflicts more damage when the user's HP is down. | |||||
| Helping HandHelping Hand | normal | 0 | 100 | 20 | |
| Boosts the power of the recipient's moves. | |||||
| False SwipeFalse Swipe | normal | 40 | 100 | 40 | |
| An attack that leaves the foe with at least 1 HP. | |||||
| Faint AttackFaint Attack | dark | 70 | 0 | 20 | |
| Draws the foe close, then strikes without fail. |
TM/HM Moves (23)
Moves that Pinsir can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| Bulks up the body to boost both ATTACK and DEFENSE. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 70 | 100 | 20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Rock TombRock Tomb | rock | 50 | 95 | 25 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 60 | 100 | 15 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| CutCut | bug | 55 | 95 | 30 | HM01HM01 | |
| Cuts the foe with sharp scythes, claws, etc. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. |
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