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Pinsir Moves & Learnsetin Pokémon Emerald Legacy

bug39 total moves

Complete moveset and learnset for Pinsir in Pokémon Emerald Legacy. Learn which moves Pinsir can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

11
Level Up
23
TM/HM
0
Move Tutor
5
Egg Moves
39
Total

Level Up Moves (11)

Moves that Pinsir learns naturally as it levels up.

Vice GripLevel: 1normal
5510030
Grips the foe with powerful pincers. May lower ATTACK.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
BindLevel: 7normal
3510020
Binds and squeezes the foe for 2 to 5 turns.
Seismic TossLevel: 13fighting
110020
Inflicts damage identical to the user's level.
HardenLevel: 19normal
0030
Stiffens the body's muscles to raise DEFENSE.
RevengeLevel: 25fighting
6010010
An attack that gains power if injured by the foe.
TwineedleLevel: 28bug
4010020
Stingers on the forelegs jab the foe twice.
Brick BreakLevel: 31fighting
7510015
Destroys barriers such as REFLECT and causes damage.
GuillotineLevel: 37normal
1305
A powerful pincer attack that may cause fainting.
SubmissionLevel: 43fighting
9010025
A reckless body slam that also hurts the user.
Swords DanceLevel: 49normal
0030
A fighting dance that sharply raises ATTACK.

Egg Moves (5)

Moves that Pinsir can learn through breeding with compatible Pokémon.

Fury Attacknormal
1810020
Jabs the foe 2 to 5 times with sharp horns, etc.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Helping Handnormal
010020
Boosts the power of the recipient's moves.
False Swipenormal
4010040
An attack that leaves the foe with at least 1 HP.
Faint Attackdark
70020
Draws the foe close, then strikes without fail.

TM/HM Moves (23)

Moves that Pinsir can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.