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Pineco Moves & Learnsetin Pokémon Emerald Legacy

bug36 total moves

Complete moveset and learnset for Pineco in Pokémon Emerald Legacy. Learn which moves Pineco can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
20
TM/HM
0
Move Tutor
7
Egg Moves
36
Total

Level Up Moves (9)

Moves that Pineco learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
ProtectLevel: 1normal
0010
Evades attack, but may fail if used in succession.
Self DestructLevel: 8normal
2001005
Inflicts severe damage but makes the user faint.
Take DownLevel: 15normal
9510020
A reckless charge attack that also hurts the user.
Rapid SpinLevel: 22normal
2010040
Spins the body at high speed to strike the foe.
BideLevel: 29normal
110010
Endures attack for 2 turns to retaliate double.
ExplosionLevel: 36normal
2501005
Inflicts severe damage but makes the user faint.
SpikesLevel: 43ground
0020
Sets spikes that hurt a foe switching in.
Double EdgeLevel: 50normal
12010015
A life-risking tackle that also hurts the user.

Egg Moves (7)

Moves that Pineco can learn through breeding with compatible Pokémon.

Reflectpsychic
0020
Creates a wall of light that weakens physical attacks.
Pin Missilebug
2510030
Sharp pins are fired to strike 2 to 5 times.
Flailnormal
110015
Inflicts more damage when the user's HP is down.
Refreshnormal
010020
Heals poisoning, paralysis, or a burn.
Swiftnormal
60020
Sprays star-shaped rays that never miss.
Counterfighting
110020
Retaliates any physical hit with double the power.
Sand Tombground
3510015
Traps and hurts the foe in quicksand for 2 to 5 turns.

TM/HM Moves (20)

Moves that Pineco can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.