Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Phanpy Moves & Learnsetin Pokémon Emerald Legacy

ground36 total moves

Complete moveset and learnset for Phanpy in Pokémon Emerald Legacy. Learn which moves Phanpy can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
18
TM/HM
0
Move Tutor
6
Egg Moves
36
Total

Level Up Moves (12)

Moves that Phanpy learns naturally as it levels up.

Odor SleuthLevel: 1normal
010040
Negates the foe's efforts to heighten evasiveness.
TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
Mud SlapLevel: 6ground
3010015
Hurls mud in the foe's face to reduce its accuracy.
Defense CurlLevel: 9normal
0040
Curls up to conceal weak spots and raise DEFENSE.
MagnitudeLevel: 15ground
110030
A ground-shaking attack of random intensity.
FlailLevel: 20normal
110015
Inflicts more damage when the user's HP is down.
Take DownLevel: 25normal
9510020
A reckless charge attack that also hurts the user.
RolloutLevel: 29rock
309020
An attack lasting 5 turns with rising intensity.
EndureLevel: 33normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
EarthquakeLevel: 40ground
10010010
A powerful quake, but has no effect on flying foes.
Double EdgeLevel: 48normal
12010015
A life-risking tackle that also hurts the user.

Egg Moves (6)

Moves that Phanpy can learn through breeding with compatible Pokémon.

Focus Energynormal
0030
Focuses power to raise the critical-hit ratio.
Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Ancient Powerrock
6010010
An attack that may raise all stats.
Snorenormal
6010020
A loud attack that can be used only while asleep.
Counterfighting
110020
Retaliates any physical hit with double the power.
Fissureground
1305
A one-hit KO move that drops the foe in a fissure.

TM/HM Moves (18)

Moves that Phanpy can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.