Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.
Nosepass Moves & Learnsetin Pokémon Emerald Legacy
rock• 41 total moves
Complete moveset and learnset for Nosepass in Pokémon Emerald Legacy. Learn which moves Nosepass can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
16
Level Up
22
TM/HM
0
Move Tutor
3
Egg Moves
41
Total
Level Up Moves (16)
Moves that Nosepass learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| HardenLevel: 1Harden | normal | 0 | 0 | 30 | ||
| Stiffens the body's muscles to raise DEFENSE. | ||||||
| BlockLevel: 5Block | normal | 0 | 100 | 5 | ||
| Blocks the foe's way to prevent escape. | ||||||
| Rock ThrowLevel: 13Rock Throw | rock | 50 | 95 | 25 | ||
| Throws small rocks to strike the foe. | ||||||
| Thunder WaveLevel: 16Thunder Wave | electric | 0 | 100 | 20 | ||
| A weak jolt of electricity that paralyzes the foe. | ||||||
| SparkLevel: 22Spark | electric | 65 | 100 | 20 | ||
| An electrified tackle that may paralyze the foe. | ||||||
| HeadbuttLevel: 25Headbutt | normal | 70 | 100 | 15 | ||
| A ramming attack that may cause flinching. | ||||||
| Smelling SaltLevel: 28Smelling Salt | normal | 75 | 100 | 15 | ||
| Powerful against paralyzed foes, but also heals them. | ||||||
| Rock SlideLevel: 31Rock Slide | rock | 80 | 95 | 15 | ||
| Large boulders are hurled. May cause flinching. | ||||||
| Iron DefenseLevel: 34Iron Defense | steel | 0 | 0 | 15 | ||
| Hardens the body's surface to sharply raise DEFENSE. | ||||||
| SandstormLevel: 37Sandstorm | rock | 0 | 0 | 10 | ||
| Causes a sandstorm that rages for several turns. | ||||||
| ThunderboltLevel: 40Thunderbolt | electric | 95 | 100 | 15 | ||
| A strong electrical attack that may paralyze the foe. | ||||||
| RestLevel: 43Rest | psychic | 0 | 0 | 10 | ||
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| Sleep TalkLevel: 45Sleep Talk | normal | 0 | 0 | 10 | ||
| Uses an available move randomly while asleep. | ||||||
| Zap CannonLevel: 48Zap Cannon | electric | 100 | 70 | 10 | ||
| Powerful and sure to cause paralysis, but inaccurate. | ||||||
| Lock OnLevel: 50Lock On | normal | 0 | 100 | 5 | ||
| Locks on to the foe to ensure the next move hits. |
Egg Moves (3)
Moves that Nosepass can learn through breeding with compatible Pokémon.
TM/HM Moves (22)
Moves that Nosepass can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| ThunderboltThunderbolt | electric | 95 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 120 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| SandstormSandstorm | rock | 0 | 0 | 10 | TM37TM37 | |
| Causes a sandstorm that rages for several turns. | ||||||
| Rock TombRock Tomb | rock | 50 | 95 | 25 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. |
Related Guides