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Nosepass Moves & Learnsetin Pokémon Emerald Legacy

rock41 total moves

Complete moveset and learnset for Nosepass in Pokémon Emerald Legacy. Learn which moves Nosepass can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
22
TM/HM
0
Move Tutor
3
Egg Moves
41
Total

Level Up Moves (16)

Moves that Nosepass learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
HardenLevel: 1normal
0030
Stiffens the body's muscles to raise DEFENSE.
BlockLevel: 5normal
01005
Blocks the foe's way to prevent escape.
Rock ThrowLevel: 13rock
509525
Throws small rocks to strike the foe.
Thunder WaveLevel: 16electric
010020
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 22electric
6510020
An electrified tackle that may paralyze the foe.
HeadbuttLevel: 25normal
7010015
A ramming attack that may cause flinching.
Smelling SaltLevel: 28normal
7510015
Powerful against paralyzed foes, but also heals them.
Rock SlideLevel: 31rock
809515
Large boulders are hurled. May cause flinching.
Iron DefenseLevel: 34steel
0015
Hardens the body's surface to sharply raise DEFENSE.
SandstormLevel: 37rock
0010
Causes a sandstorm that rages for several turns.
ThunderboltLevel: 40electric
9510015
A strong electrical attack that may paralyze the foe.
RestLevel: 43psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Sleep TalkLevel: 45normal
0010
Uses an available move randomly while asleep.
Zap CannonLevel: 48electric
1007010
Powerful and sure to cause paralysis, but inaccurate.
Lock OnLevel: 50normal
01005
Locks on to the foe to ensure the next move hits.

Egg Moves (3)

Moves that Nosepass can learn through breeding with compatible Pokémon.

Magnitudeground
110030
A ground-shaking attack of random intensity.
Rolloutrock
309020
An attack lasting 5 turns with rising intensity.
Explosionnormal
2501005
Inflicts severe damage but makes the user faint.

TM/HM Moves (22)

Moves that Nosepass can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.

Nosepass Moves & Learnset | Emerald Legacy