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Milotic Moves & Learnsetin Pokémon Emerald Legacy
water• 37 total moves
Complete moveset and learnset for Milotic in Pokémon Emerald Legacy. Learn which moves Milotic can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
14
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
37
Total
Level Up Moves (14)
Moves that Milotic learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| AttractLevel: 1Attract | normal | 0 | 100 | 15 | ||
| Makes the opposite gender less likely to attack. | ||||||
| Water GunLevel: 1Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| WrapLevel: 1Wrap | normal | 30 | 100 | 20 | ||
| Wraps and squeezes the foe 2 to 5 times with vines, etc. | ||||||
| Water SportLevel: 1Water Sport | water | 0 | 100 | 15 | ||
| The user becomes soaked to raise resistance to fire. | ||||||
| SafeguardLevel: 5Safeguard | normal | 0 | 0 | 25 | ||
| A mystical force prevents all status problems. | ||||||
| SingLevel: 10Sing | normal | 0 | 55 | 15 | ||
| A soothing song lulls the foe into a deep slumber. | ||||||
| RefreshLevel: 15Refresh | normal | 0 | 100 | 20 | ||
| Heals poisoning, paralysis, or a burn. | ||||||
| Water PulseLevel: 20Water Pulse | water | 60 | 100 | 20 | ||
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| RecoverLevel: 25Recover | normal | 0 | 0 | 5 | ||
| Recovers up to half the user's maximum HP. | ||||||
| Dragon BreathLevel: 30Dragon Breath | dragon | 70 | 100 | 20 | ||
| Strikes the foe with an incredible blast of breath. | ||||||
| Rain DanceLevel: 35Rain Dance | water | 0 | 0 | 10 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| Light ScreenLevel: 40Light Screen | psychic | 0 | 0 | 30 | ||
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| Hydro PumpLevel: 45Hydro Pump | water | 120 | 85 | 5 | ||
| Blasts water at high power to strike the foe. | ||||||
| Mirror CoatLevel: 50Mirror Coat | psychic | 1 | 100 | 20 | ||
| Counters the foe's special attack at double the power. |
TM/HM Moves (23)
Moves that Milotic can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 95 | 100 | 15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 120 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| Light ScreenLight Screen | psychic | 0 | 0 | 30 | TM16TM16 | |
| Creates a wall of light that lowers SP. ATK damage. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 90 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| ReflectReflect | psychic | 0 | 0 | 20 | TM33TM33 | |
| Creates a wall of light that weakens physical attacks. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 95 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| WaterfallWaterfall | water | 70 | 100 | 15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | 80 | 100 | 15 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
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