Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Mantine Moves & Learnsetin Pokémon Emerald Legacy

waterflying36 total moves

Complete moveset and learnset for Mantine in Pokémon Emerald Legacy. Learn which moves Mantine can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
20
TM/HM
0
Move Tutor
6
Egg Moves
36
Total

Level Up Moves (10)

Moves that Mantine learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
BubbleLevel: 1water
3010030
An attack using bubbles. May lower the foe's SPEED.
SupersonicLevel: 8normal
07020
Emits bizarre sound waves that may confuse the foe.
Bubble BeamLevel: 15water
6510020
Forcefully sprays bubbles that may lower SPEED.
Take DownLevel: 22normal
9510020
A reckless charge attack that also hurts the user.
AgilityLevel: 29psychic
0030
Relaxes the body to sharply boost SPEED.
Wing AttackLevel: 36flying
6010035
Strikes the foe with wings spread wide.
Water PulseLevel: 43water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Mirror CoatLevel: 46psychic
110020
Counters the foe's special attack at double the power.
Confuse RayLevel: 50ghost
010010
A sinister ray that confuses the foe.

Egg Moves (6)

Moves that Mantine can learn through breeding with compatible Pokémon.

Twisterdragon
5010020
Whips up a vicious twister to tear at the foe.
Hydro Pumpwater
120855
Blasts water at high power to strike the foe.
Hazeice
0030
Creates a black haze that eliminates all stat changes.
Slamnormal
8010020
Slams the foe with a long tail, vine, etc.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Rock Sliderock
809515
Large boulders are hurled. May cause flinching.

TM/HM Moves (20)

Moves that Mantine can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.