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Magnemite Moves & Learnsetin Pokémon Emerald Legacy

electricsteel30 total moves

Complete moveset and learnset for Magnemite in Pokémon Emerald Legacy. Learn which moves Magnemite can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
17
TM/HM
0
Move Tutor
0
Egg Moves
30
Total

Level Up Moves (13)

Moves that Magnemite learns naturally as it levels up.

Metal SoundLevel: 1steel
08540
Emits a horrible screech that sharply lowers SP. DEF.
TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
Thunder ShockLevel: 6electric
4010030
An electrical attack that may paralyze the foe.
SupersonicLevel: 11normal
07020
Emits bizarre sound waves that may confuse the foe.
Sonic BoomLevel: 16normal
110020
Launches shock waves that always inflict 20 HP damage.
ScreechLevel: 19normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Thunder WaveLevel: 22electric
010020
A weak jolt of electricity that paralyzes the foe.
SparkLevel: 26electric
6510020
An electrified tackle that may paralyze the foe.
Tri AttackLevel: 30normal
8510015
Fires three types of beams at the same time.
ThunderboltLevel: 36electric
9510015
A strong electrical attack that may paralyze the foe.
Light ScreenLevel: 40psychic
0030
Creates a wall of light that lowers SP. ATK damage.
Lock OnLevel: 50normal
01005
Locks on to the foe to ensure the next move hits.
Zap CannonLevel: 50electric
1007010
Powerful and sure to cause paralysis, but inaccurate.

TM/HM Moves (17)

Moves that Magnemite can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.