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Larvitar Moves & Learnsetin Pokémon Emerald Legacy

rockground37 total moves

Complete moveset and learnset for Larvitar in Pokémon Emerald Legacy. Learn which moves Larvitar can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
20
TM/HM
0
Move Tutor
7
Egg Moves
37
Total

Level Up Moves (10)

Moves that Larvitar learns naturally as it levels up.

BiteLevel: 1dark
6010025
Bites with vicious fangs. May cause flinching.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
SandstormLevel: 8rock
0010
Causes a sandstorm that rages for several turns.
ScreechLevel: 15normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Rock SlideLevel: 22rock
809515
Large boulders are hurled. May cause flinching.
ThrashLevel: 29normal
10010020
A rampage of 2 to 3 turns that confuses the user.
Scary FaceLevel: 36normal
09010
Frightens with a scary face to sharply reduce SPEED.
CrunchLevel: 43dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
EarthquakeLevel: 50ground
10010010
A powerful quake, but has no effect on flying foes.
Hyper BeamLevel: 57normal
150905
Powerful, but leaves the user immobile the next turn.

Egg Moves (7)

Moves that Larvitar can learn through breeding with compatible Pokémon.

Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Stompnormal
6510020
Stomps the enemy with a big foot. May cause flinching.
Outragedragon
11010015
A rampage of 2 to 3 turns that confuses the user.
Focus Energynormal
0030
Focuses power to raise the critical-hit ratio.
Ancient Powerrock
6010010
An attack that may raise all stats.
Dragon Dancedragon
0020
A mystical dance that ups ATTACK and SPEED.
Cursenormal
0010
A move that functions differently for GHOSTS.

TM/HM Moves (20)

Moves that Larvitar can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.