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Lapras Moves & Learnsetin Pokémon Emerald Legacy
waterice• 49 total moves
Complete moveset and learnset for Lapras in Pokémon Emerald Legacy. Learn which moves Lapras can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
13
Level Up
28
TM/HM
0
Move Tutor
8
Egg Moves
49
Total
Level Up Moves (13)
Moves that Lapras learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water GunLevel: 1Water Gun | water | 40 | 100 | 25 | ||
| Squirts water to attack the foe. | ||||||
| GrowlLevel: 1Growl | normal | 0 | 100 | 40 | ||
| Growls cutely to reduce the foe's ATTACK. | ||||||
| SingLevel: 1Sing | normal | 0 | 55 | 15 | ||
| A soothing song lulls the foe into a deep slumber. | ||||||
| MistLevel: 7Mist | ice | 0 | 0 | 30 | ||
| Creates a mist that stops reduction of abilities. | ||||||
| Body SlamLevel: 13Body Slam | normal | 85 | 100 | 15 | ||
| A full-body slam that may cause paralysis. | ||||||
| Icy WindLevel: 15Icy Wind | ice | 55 | 95 | 20 | ||
| A chilling attack that lowers the foe's SPEED. | ||||||
| Confuse RayLevel: 19Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| Perish SongLevel: 25Perish Song | normal | 0 | 0 | 5 | ||
| Any POKéMON hearing this song faints in 3 turns. | ||||||
| Ice BeamLevel: 31Ice Beam | ice | 95 | 100 | 15 | ||
| Blasts the foe with an icy beam that may freeze it. | ||||||
| Rain DanceLevel: 37Rain Dance | water | 0 | 0 | 10 | ||
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| SafeguardLevel: 43Safeguard | normal | 0 | 0 | 25 | ||
| A mystical force prevents all status problems. | ||||||
| Hydro PumpLevel: 49Hydro Pump | water | 120 | 85 | 5 | ||
| Blasts water at high power to strike the foe. | ||||||
| Sheer ColdLevel: 55Sheer Cold | ice | 1 | 30 | 5 | ||
| A chilling attack that causes fainting if it hits. |
Egg Moves (8)
Moves that Lapras can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ForesightForesight | normal | 0 | 100 | 40 | |
| Negates the foe's efforts to heighten evasiveness. | |||||
| SubstituteSubstitute | normal | 0 | 0 | 10 | |
| Creates a decoy using 1/4 of the user's maximum HP. | |||||
| TickleTickle | normal | 0 | 100 | 20 | |
| Makes the foe laugh to lower ATTACK and DEFENSE. | |||||
| RefreshRefresh | normal | 0 | 100 | 20 | |
| Heals poisoning, paralysis, or a burn. | |||||
| Dragon DanceDragon Dance | dragon | 0 | 0 | 20 | |
| A mystical dance that ups ATTACK and SPEED. | |||||
| CurseCurse | normal | 0 | 0 | 10 | |
| A move that functions differently for GHOSTS. | |||||
| Sleep TalkSleep Talk | normal | 0 | 0 | 10 | |
| Uses an available move randomly while asleep. | |||||
| Horn DrillHorn Drill | normal | 1 | 30 | 5 | |
| A one-hit KO attack that uses a horn like a drill. |
TM/HM Moves (28)
Moves that Lapras can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Water PulseWater Pulse | water | 60 | 100 | 20 | TM03TM03 | |
| Attacks with ultrasonic waves. May confuse the foe. | ||||||
| RoarRoar | normal | 0 | 100 | 20 | TM05TM05 | |
| Makes the foe flee to end the battle. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| HailHail | ice | 0 | 0 | 10 | TM07TM07 | |
| Summons a hailstorm that strikes every turn. | ||||||
| The effectiveness varies with the user. | ||||||
| Ice BeamIce Beam | ice | 95 | 100 | 15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 120 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| SafeguardSafeguard | normal | 0 | 0 | 25 | TM20TM20 | |
| A mystical force prevents all status problems. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| Iron TailIron Tail | steel | 100 | 90 | 15 | TM23TM23 | |
| Attacks with a rock-hard tail. May lower DEFENSE. | ||||||
| ThunderboltThunderbolt | electric | 95 | 100 | 15 | TM24TM24 | |
| A strong electrical attack that may paralyze the foe. | ||||||
| ThunderThunder | electric | 120 | 70 | 10 | TM25TM25 | |
| A lightning attack that may cause paralysis. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 15 | TM29TM29 | |
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Shock WaveShock Wave | electric | 60 | 0 | 20 | TM34TM34 | |
| A fast and unavoidable electric attack. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 95 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. | ||||||
| WaterfallWaterfall | water | 70 | 100 | 15 | HM07HM07 | |
| Charges the foe with speed to climb waterfalls. | ||||||
| DiveDive | water | 80 | 100 | 15 | HM08HM08 | |
| Dives underwater the first turn and strikes next turn. |
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