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Huntail Moves & Learnsetin Pokémon Emerald Legacy

water30 total moves

Complete moveset and learnset for Huntail in Pokémon Emerald Legacy. Learn which moves Huntail can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

9
Level Up
21
TM/HM
0
Move Tutor
0
Egg Moves
30
Total

Level Up Moves (9)

Moves that Huntail learns naturally as it levels up.

WhirlpoolLevel: 1water
3510015
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
BiteLevel: 8dark
6010025
Bites with vicious fangs. May cause flinching.
AgilityLevel: 15psychic
0030
Relaxes the body to sharply boost SPEED.
Water PulseLevel: 22water
6010020
Attacks with ultrasonic waves. May confuse the foe.
Dragon DanceLevel: 29dragon
0020
A mystical dance that ups ATTACK and SPEED.
CrunchLevel: 35dark
8010015
Crunches with sharp fangs. May lower DEFENSE.
Baton PassLevel: 40normal
0040
Switches out the user while keeping effects in play.
Double EdgeLevel: 45normal
12010015
A life-risking tackle that also hurts the user.
Hydro PumpLevel: 50water
120855
Blasts water at high power to strike the foe.

TM/HM Moves (21)

Moves that Huntail can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.