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Hitmonlee Moves & Learnsetin Pokémon Emerald Legacy

fighting33 total moves

Complete moveset and learnset for Hitmonlee in Pokémon Emerald Legacy. Learn which moves Hitmonlee can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
20
TM/HM
0
Move Tutor
0
Egg Moves
33
Total

Level Up Moves (13)

Moves that Hitmonlee learns naturally as it levels up.

RevengeLevel: 1fighting
6010010
An attack that gains power if injured by the foe.
Double KickLevel: 1fighting
3010030
A double-kicking attack that strikes the foe twice.
MeditateLevel: 6psychic
0040
Meditates in a peaceful fashion to raise ATTACK.
Rolling KickLevel: 11fighting
7010025
A fast kick delivered from a rapid spin.
Jump KickLevel: 16fighting
909525
A strong jumping kick. May miss and hurt the kicker.
Brick BreakLevel: 20fighting
7510015
Destroys barriers such as REFLECT and causes damage.
Focus EnergyLevel: 21normal
0030
Focuses power to raise the critical-hit ratio.
Hi Jump KickLevel: 26fighting
1209020
A jumping knee kick. If it misses, the user is hurt.
Mind ReaderLevel: 31normal
01005
Senses the foe's action to ensure the next move's hit.
ForesightLevel: 36normal
010040
Negates the foe's efforts to heighten evasiveness.
EndureLevel: 41normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
Mega KickLevel: 46normal
1208510
An extremely powerful kick with intense force.
ReversalLevel: 51fighting
110015
Inflicts more damage when the user's HP is down.

TM/HM Moves (20)

Moves that Hitmonlee can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.