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Hariyama Moves & Learnsetin Pokémon Emerald Legacy
fighting• 40 total moves
Complete moveset and learnset for Hariyama in Pokémon Emerald Legacy. Learn which moves Hariyama can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
18
Level Up
22
TM/HM
0
Move Tutor
0
Egg Moves
40
Total
Level Up Moves (18)
Moves that Hariyama learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| TackleLevel: 1Tackle | normal | 35 | 100 | 35 | ||
| Charges the foe with a full- body tackle. | ||||||
| Focus EnergyLevel: 1Focus Energy | normal | 0 | 0 | 30 | ||
| Focuses power to raise the critical-hit ratio. | ||||||
| Bulk UpLevel: 1Bulk Up | fighting | 0 | 0 | 20 | ||
| Bulks up the body to boost both ATTACK and DEFENSE. | ||||||
| Arm ThrustLevel: 1Arm Thrust | fighting | 18 | 100 | 20 | ||
| Straight-arm punches that strike the foe 2 to 5 times. | ||||||
| Sand AttackLevel: 4Sand Attack | ground | 0 | 100 | 15 | ||
| Reduces the foe's accuracy by hurling sand in its face. | ||||||
| Arm ThrustLevel: 10Arm Thrust | fighting | 18 | 100 | 20 | ||
| Straight-arm punches that strike the foe 2 to 5 times. | ||||||
| Vital ThrowLevel: 13Vital Throw | fighting | 70 | 100 | 20 | ||
| Makes the user's move last, but it never misses. | ||||||
| Fake OutLevel: 19Fake Out | normal | 40 | 100 | 10 | ||
| A 1st-turn, 1st-strike move that causes flinching. | ||||||
| WhirlwindLevel: 22Whirlwind | normal | 0 | 100 | 20 | ||
| Blows away the foe with wind and ends the battle. | ||||||
| Knock OffLevel: 26Knock Off | dark | 50 | 100 | 20 | ||
| Knocks down the foe's held item to prevent its use. | ||||||
| Smelling SaltLevel: 30Smelling Salt | normal | 75 | 100 | 15 | ||
| Powerful against paralyzed foes, but also heals them. | ||||||
| Brick BreakLevel: 34Brick Break | fighting | 75 | 100 | 15 | ||
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Belly DrumLevel: 38Belly Drum | normal | 0 | 0 | 10 | ||
| Maximizes ATTACK while sacrificing HP. | ||||||
| Body SlamLevel: 40Body Slam | normal | 85 | 100 | 15 | ||
| A full-body slam that may cause paralysis. | ||||||
| ReversalLevel: 43Reversal | fighting | 1 | 100 | 15 | ||
| Inflicts more damage when the user's HP is down. | ||||||
| EndureLevel: 46Endure | normal | 0 | 0 | 10 | ||
| Endures any attack for 1 turn, leaving at least 1HP. | ||||||
| Seismic TossLevel: 50Seismic Toss | fighting | 1 | 100 | 20 | ||
| Inflicts damage identical to the user's level. | ||||||
| SuperpowerLevel: 55Superpower | fighting | 120 | 100 | 5 | ||
| Boosts strength sharply, but lowers abilities. |
TM/HM Moves (22)
Moves that Hariyama can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Focus PunchFocus Punch | fighting | 150 | 100 | 20 | TM01TM01 | |
| A powerful loyalty attack. The user flinches if hit. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| Bulk UpBulk Up | fighting | 0 | 0 | 20 | TM08TM08 | |
| Bulks up the body to boost both ATTACK and DEFENSE. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| Hyper BeamHyper Beam | normal | 150 | 90 | 5 | TM15TM15 | |
| Powerful, but leaves the user immobile the next turn. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| EarthquakeEarthquake | ground | 100 | 100 | 10 | TM26TM26 | |
| A powerful quake, but has no effect on flying foes. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| DigDig | ground | 70 | 100 | 20 | TM28TM28 | |
| Digs underground the first turn and strikes next turn. | ||||||
| Brick BreakBrick Break | fighting | 75 | 100 | 15 | TM31TM31 | |
| Destroys barriers such as REFLECT and causes damage. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| Rock TombRock Tomb | rock | 50 | 95 | 25 | TM39TM39 | |
| Stops the foe from moving with rocks and cuts SPEED. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| SurfSurf | water | 95 | 100 | 15 | HM03HM03 | |
| Creates a huge wave, then crashes it down on the foe. | ||||||
| StrengthStrength | normal | 80 | 100 | 15 | HM04HM04 | |
| Builds enormous power, then slams the foe. | ||||||
| Rock SmashRock Smash | fighting | 60 | 100 | 15 | HM06HM06 | |
| A rock-crushing attack that may lower DEFENSE. |
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