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Gulpin Moves & Learnsetin Pokémon Emerald Legacy

poison40 total moves

Complete moveset and learnset for Gulpin in Pokémon Emerald Legacy. Learn which moves Gulpin can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
23
TM/HM
0
Move Tutor
4
Egg Moves
40
Total

Level Up Moves (13)

Moves that Gulpin learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
YawnLevel: 6normal
010010
Lulls the foe into yawning, then sleeping next turn.
Poison GasLevel: 9poison
07040
Envelops the foe in a toxic gas that may poison.
SludgeLevel: 14poison
6510020
Sludge is hurled to inflict damage. May also poison.
AmnesiaLevel: 17psychic
0020
Forgets about something and sharply raises SP. DEF.
EncoreLevel: 23normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Body SlamLevel: 26normal
8510015
A full-body slam that may cause paralysis.
ToxicLevel: 31poison
08510
Poisons the foe with an intensifying toxin.
Sludge BombLevel: 36poison
9510015
Sludge is hurled to inflict damage. May also poison.
StockpileLevel: 40normal
0010
Charges up power for up to 3 turns.
Spit UpLevel: 42normal
10010010
Releases stockpiled power (the more the better).
SwallowLevel: 42normal
0010
Absorbs stockpiled power and restores HP.
RecoverLevel: 46normal
005
Recovers up to half the user's maximum HP.

Egg Moves (4)

Moves that Gulpin can learn through breeding with compatible Pokémon.

Dream Eaterpsychic
10010015
Takes one half the damage inflicted on a sleeping foe.
Acid Armorpoison
0040
Liquifies the user's body to sharply raise DEFENSE.
Smogpoison
2010020
An exhaust-gas attack that may also poison.
Pain Splitnormal
010020
Adds the user and foe's HP, then shares them equally.

TM/HM Moves (23)

Moves that Gulpin can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
1510030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.