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Elekid Moves & Learnsetin Pokémon Emerald Legacy

electric37 total moves

Complete moveset and learnset for Elekid in Pokémon Emerald Legacy. Learn which moves Elekid can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

8
Level Up
21
TM/HM
0
Move Tutor
8
Egg Moves
37
Total

Level Up Moves (8)

Moves that Elekid learns naturally as it levels up.

Quick AttackLevel: 1normal
4010030
An extremely fast attack that always strikes first.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
Thunder PunchLevel: 9electric
7510015
An electrified punch that may paralyze the foe.
Light ScreenLevel: 17psychic
0030
Creates a wall of light that lowers SP. ATK damage.
SwiftLevel: 25normal
60020
Sprays star-shaped rays that never miss.
ScreechLevel: 33normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
ThunderboltLevel: 41electric
9510015
A strong electrical attack that may paralyze the foe.
ThunderLevel: 49electric
1207010
A lightning attack that may cause paralysis.

Egg Moves (8)

Moves that Elekid can learn through breeding with compatible Pokémon.

Karate Chopfighting
5010025
A chopping attack with a high critical-hit ratio.
Barrierpsychic
0030
Creates a barrier that sharply raises DEFENSE.
Rolling Kickfighting
7010025
A fast kick delivered from a rapid spin.
Follow Menormal
010020
Draws attention to make foes attack only the user.
Meditatepsychic
0040
Meditates in a peaceful fashion to raise ATTACK.
Cross Chopfighting
1009010
A double-chopping attack. High critical-hit ratio.
Fire Punchfire
7510015
A fiery punch that may burn the foe.
Ice Punchice
7510015
An icy punch that may freeze the foe.

TM/HM Moves (21)

Moves that Elekid can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.