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Duskull Moves & Learnsetin Pokémon Emerald Legacy

ghost45 total moves

Complete moveset and learnset for Duskull in Pokémon Emerald Legacy. Learn which moves Duskull can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
23
TM/HM
0
Move Tutor
7
Egg Moves
45
Total

Level Up Moves (15)

Moves that Duskull learns naturally as it levels up.

LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
Night ShadeLevel: 1ghost
110015
Inflicts damage identical to the user's level.
DisableLevel: 5normal
08520
Psychically disables one of the foe's moves.
ForesightLevel: 12normal
010040
Negates the foe's efforts to heighten evasiveness.
AstonishLevel: 16ghost
5010015
An attack that may shock the foe into flinching.
Confuse RayLevel: 23ghost
010010
A sinister ray that confuses the foe.
PursuitLevel: 27dark
4010020
Inflicts bad damage if used on a foe switching out.
CurseLevel: 28normal
0010
A move that functions differently for GHOSTS.
HypnosisLevel: 31psychic
06020
A hypnotizing move that may induce sleep.
Shadow PunchLevel: 34ghost
80020
An unavoidable punch that is thrown from shadows.
Pain SplitLevel: 37normal
010020
Adds the user and foe's HP, then shares them equally.
Will O WispLevel: 41fire
08515
Inflicts a burn on the foe with intense fire.
SnatchLevel: 45dark
010010
Steals the effects of the move the target uses next.
Mean LookLevel: 51normal
01005
Fixes the foe with a mean look that prevents escape.
Future SightLevel: 58psychic
12010015
Heightens inner power to strike 2 turns later.

Egg Moves (7)

Moves that Duskull can learn through breeding with compatible Pokémon.

Imprisonpsychic
010010
Prevents foes from using moves known by the user.
Destiny Bondghost
005
If the user faints, the foe is also made to faint.
Helping Handnormal
010020
Boosts the power of the recipient's moves.
Pain Splitnormal
010020
Adds the user and foe's HP, then shares them equally.
Grudgeghost
01005
If the user faints, deletes all PP of foe's last move.
Mementodark
010010
The user faints and lowers the foe's abilities.
Faint Attackdark
70020
Draws the foe close, then strikes without fail.

TM/HM Moves (23)

Moves that Duskull can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.