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Duskull Moves & Learnsetin Pokémon Emerald Legacy
ghost• 45 total moves
Complete moveset and learnset for Duskull in Pokémon Emerald Legacy. Learn which moves Duskull can learn by level up, TM/HM, egg moves, and move tutors.
Move Summary
15
Level Up
23
TM/HM
0
Move Tutor
7
Egg Moves
45
Total
Level Up Moves (15)
Moves that Duskull learns naturally as it levels up.
| Level | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| LeerLevel: 1Leer | normal | 0 | 100 | 30 | ||
| Frightens the foe with a leer to lower DEFENSE. | ||||||
| Night ShadeLevel: 1Night Shade | ghost | 1 | 100 | 15 | ||
| Inflicts damage identical to the user's level. | ||||||
| DisableLevel: 5Disable | normal | 0 | 85 | 20 | ||
| Psychically disables one of the foe's moves. | ||||||
| ForesightLevel: 12Foresight | normal | 0 | 100 | 40 | ||
| Negates the foe's efforts to heighten evasiveness. | ||||||
| AstonishLevel: 16Astonish | ghost | 50 | 100 | 15 | ||
| An attack that may shock the foe into flinching. | ||||||
| Confuse RayLevel: 23Confuse Ray | ghost | 0 | 100 | 10 | ||
| A sinister ray that confuses the foe. | ||||||
| PursuitLevel: 27Pursuit | dark | 40 | 100 | 20 | ||
| Inflicts bad damage if used on a foe switching out. | ||||||
| CurseLevel: 28Curse | normal | 0 | 0 | 10 | ||
| A move that functions differently for GHOSTS. | ||||||
| HypnosisLevel: 31Hypnosis | psychic | 0 | 60 | 20 | ||
| A hypnotizing move that may induce sleep. | ||||||
| Shadow PunchLevel: 34Shadow Punch | ghost | 80 | 0 | 20 | ||
| An unavoidable punch that is thrown from shadows. | ||||||
| Pain SplitLevel: 37Pain Split | normal | 0 | 100 | 20 | ||
| Adds the user and foe's HP, then shares them equally. | ||||||
| Will O WispLevel: 41Will O Wisp | fire | 0 | 85 | 15 | ||
| Inflicts a burn on the foe with intense fire. | ||||||
| SnatchLevel: 45Snatch | dark | 0 | 100 | 10 | ||
| Steals the effects of the move the target uses next. | ||||||
| Mean LookLevel: 51Mean Look | normal | 0 | 100 | 5 | ||
| Fixes the foe with a mean look that prevents escape. | ||||||
| Future SightLevel: 58Future Sight | psychic | 120 | 100 | 15 | ||
| Heightens inner power to strike 2 turns later. |
Egg Moves (7)
Moves that Duskull can learn through breeding with compatible Pokémon.
| Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|
| ImprisonImprison | psychic | 0 | 100 | 10 | |
| Prevents foes from using moves known by the user. | |||||
| Destiny BondDestiny Bond | ghost | 0 | 0 | 5 | |
| If the user faints, the foe is also made to faint. | |||||
| Helping HandHelping Hand | normal | 0 | 100 | 20 | |
| Boosts the power of the recipient's moves. | |||||
| Pain SplitPain Split | normal | 0 | 100 | 20 | |
| Adds the user and foe's HP, then shares them equally. | |||||
| GrudgeGrudge | ghost | 0 | 100 | 5 | |
| If the user faints, deletes all PP of foe's last move. | |||||
| MementoMemento | dark | 0 | 100 | 10 | |
| The user faints and lowers the foe's abilities. | |||||
| Faint AttackFaint Attack | dark | 70 | 0 | 20 | |
| Draws the foe close, then strikes without fail. |
TM/HM Moves (23)
Moves that Duskull can learn via Technical Machines (TMs) and Hidden Machines (HMs).
| TM/HM | Move | Type | Cat. | Power | Acc. | PP |
|---|---|---|---|---|---|---|
| Calm MindCalm Mind | psychic | 0 | 0 | 20 | TM04TM04 | |
| Raises SP. ATK and SP. DEF by focusing the mind. | ||||||
| ToxicToxic | poison | 0 | 85 | 10 | TM06TM06 | |
| Poisons the foe with an intensifying toxin. | ||||||
| The effectiveness varies with the user. | ||||||
| Sunny DaySunny Day | fire | 0 | 0 | 10 | TM11TM11 | |
| Boosts the power of FIRE- type moves for 5 turns. | ||||||
| TauntTaunt | dark | 0 | 100 | 20 | TM12TM12 | |
| Taunts the foe into only using attack moves. | ||||||
| Ice BeamIce Beam | ice | 95 | 100 | 15 | TM13TM13 | |
| Blasts the foe with an icy beam that may freeze it. | ||||||
| BlizzardBlizzard | ice | 120 | 70 | 5 | TM14TM14 | |
| Hits the foe with an icy storm that may freeze it. | ||||||
| ProtectProtect | normal | 0 | 0 | 10 | TM17TM17 | |
| Evades attack, but may fail if used in succession. | ||||||
| Rain DanceRain Dance | water | 0 | 0 | 10 | TM18TM18 | |
| Boosts the power of WATER- type moves for 5 turns. | ||||||
| FrustrationFrustration | normal | 1 | 100 | 20 | TM21TM21 | |
| An attack that is stronger if the TRAINER is disliked. | ||||||
| ReturnReturn | normal | 1 | 100 | 20 | TM27TM27 | |
| An attack that increases in power with friendship. | ||||||
| PsychicPsychic | psychic | 90 | 100 | 15 | TM29TM29 | |
| A powerful psychic attack that may lower SP. DEF. | ||||||
| Shadow BallShadow Ball | ghost | 80 | 100 | 15 | TM30TM30 | |
| Hurls a black blob that may lower the foe's SP. DEF. | ||||||
| Double TeamDouble Team | normal | 0 | 0 | 15 | TM32TM32 | |
| Creates illusory copies to raise evasiveness. | ||||||
| TormentTorment | dark | 0 | 100 | 15 | TM41TM41 | |
| Torments the foe and stops successive use of a move. | ||||||
| FacadeFacade | normal | 70 | 100 | 20 | TM42TM42 | |
| Boosts ATTACK when burned, paralyzed, or poisoned. | ||||||
| Secret PowerSecret Power | normal | 70 | 100 | 20 | TM43TM43 | |
| An attack with effects that vary by location. | ||||||
| RestRest | psychic | 0 | 0 | 10 | TM44TM44 | |
| The user sleeps for 2 turns, restoring HP and status. | ||||||
| AttractAttract | normal | 0 | 100 | 15 | TM45TM45 | |
| Makes the opposite gender less likely to attack. | ||||||
| ThiefThief | dark | 60 | 100 | 15 | TM46TM46 | |
| While attacking, it may steal the foe's held item. | ||||||
| Skill SwapSkill Swap | psychic | 0 | 100 | 10 | TM48TM48 | |
| The user swaps special abilities with the target. | ||||||
| SnatchSnatch | dark | 0 | 100 | 10 | TM49TM49 | |
| Steals the effects of the move the target uses next. | ||||||
| FlashFlash | normal | 0 | 100 | 20 | HM05HM05 | |
| Looses a powerful blast of light that cuts accuracy. |
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