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Corsola Moves & Learnsetin Pokémon Emerald Legacy

waterrock49 total moves

Complete moveset and learnset for Corsola in Pokémon Emerald Legacy. Learn which moves Corsola can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
31
TM/HM
0
Move Tutor
8
Egg Moves
49
Total

Level Up Moves (10)

Moves that Corsola learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
HardenLevel: 6normal
0030
Stiffens the body's muscles to raise DEFENSE.
BubbleLevel: 12water
3010030
An attack using bubbles. May lower the foe's SPEED.
RecoverLevel: 17normal
005
Recovers up to half the user's maximum HP.
RefreshLevel: 17normal
010020
Heals poisoning, paralysis, or a burn.
Bubble BeamLevel: 23water
6510020
Forcefully sprays bubbles that may lower SPEED.
Spike CannonLevel: 28steel
3010015
Launches sharp spikes that strike 2 to 5 times.
Rock BlastLevel: 34rock
259015
Hurls boulders at the foe 2 to 5 times in a row.
Mirror CoatLevel: 39psychic
110020
Counters the foe's special attack at double the power.
Ancient PowerLevel: 45rock
6010010
An attack that may raise all stats.

Egg Moves (8)

Moves that Corsola can learn through breeding with compatible Pokémon.

Rock Sliderock
809515
Large boulders are hurled. May cause flinching.
Screechnormal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Mistice
0030
Creates a mist that stops reduction of abilities.
Amnesiapsychic
0020
Forgets about something and sharply raises SP. DEF.
Barrierpsychic
0030
Creates a barrier that sharply raises DEFENSE.
Ingraingrass
010020
Lays roots that restore HP. The user can't switch out.
Confuse Rayghost
010010
A sinister ray that confuses the foe.
Icicle Spearice
2510025
Attacks the foe by firing 2 to 5 icicles in a row.

TM/HM Moves (31)

Moves that Corsola can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Safeguardnormal
0025TM20
A mystical force prevents all status problems.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.