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Zubat Moves & Learnsetin Pokémon Emerald Legacy

poisonflying40 total moves

Complete moveset and learnset for Zubat in Pokémon Emerald Legacy. Learn which moves Zubat can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
22
TM/HM
0
Move Tutor
6
Egg Moves
40
Total

Level Up Moves (12)

Moves that Zubat learns naturally as it levels up.

Leech LifeLevel: 1bug
4010025
An attack that steals half the damage inflicted.
SupersonicLevel: 5normal
07020
Emits bizarre sound waves that may confuse the foe.
GustLevel: 7flying
4010035
Strikes the foe with a gust of wind whipped up by wings.
AstonishLevel: 10ghost
5010015
An attack that may shock the foe into flinching.
BiteLevel: 13dark
6010025
Bites with vicious fangs. May cause flinching.
Confuse RayLevel: 19ghost
010010
A sinister ray that confuses the foe.
Wing AttackLevel: 22flying
6010035
Strikes the foe with wings spread wide.
SludgeLevel: 27poison
6510020
Sludge is hurled to inflict damage. May also poison.
Air CutterLevel: 32flying
659525
Hacks with razorlike wind. High critical-hit ratio.
Poison FangLevel: 37poison
6010015
A sharp-fanged attack. May badly poison the foe.
Mean LookLevel: 42normal
01005
Fixes the foe with a mean look that prevents escape.
HazeLevel: 47ice
0030
Creates a black haze that eliminates all stat changes.

Egg Moves (6)

Moves that Zubat can learn through breeding with compatible Pokémon.

Quick Attacknormal
4010030
An extremely fast attack that always strikes first.
Pursuitdark
4010020
Inflicts bad damage if used on a foe switching out.
Faint Attackdark
70020
Draws the foe close, then strikes without fail.
Gustflying
4010035
Strikes the foe with a gust of wind whipped up by wings.
Whirlwindnormal
010020
Blows away the foe with wind and ends the battle.
Cursenormal
0010
A move that functions differently for GHOSTS.

TM/HM Moves (22)

Moves that Zubat can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Snatchdark
010010TM49
Steals the effects of the move the target uses next.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.