Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Zapdos Moves & Learnsetin Pokémon Emerald Legacy

electricflying37 total moves

Complete moveset and learnset for Zapdos in Pokémon Emerald Legacy. Learn which moves Zapdos can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
23
TM/HM
0
Move Tutor
0
Egg Moves
37
Total

Level Up Moves (14)

Moves that Zapdos learns naturally as it levels up.

ExtrasensoryLevel: 1psychic
8010030
Attacks with a peculiar power. May cause flinching.
PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
Thunder ShockLevel: 1electric
4010030
An electrical attack that may paralyze the foe.
Metal SoundLevel: 1steel
08540
Emits a horrible screech that sharply lowers SP. DEF.
Thunder WaveLevel: 13electric
010020
A weak jolt of electricity that paralyzes the foe.
AgilityLevel: 25psychic
0030
Relaxes the body to sharply boost SPEED.
DetectLevel: 37fighting
005
Evades attack, but may fail if used in succession.
Drill PeckLevel: 42flying
8010020
A corkscrewing attack with the beak acting as a drill.
ThunderboltLevel: 49electric
9510015
A strong electrical attack that may paralyze the foe.
Sky AttackLevel: 55flying
120855
Strikes from above with devastating power.
ChargeLevel: 61electric
010020
Charges power to boost the electric move used next.
Baton PassLevel: 61normal
0040
Switches out the user while keeping effects in play.
Light ScreenLevel: 73psychic
0030
Creates a wall of light that lowers SP. ATK damage.
ThunderLevel: 85electric
1207010
A lightning attack that may cause paralysis.

TM/HM Moves (23)

Moves that Zapdos can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.