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Yanma Moves & Learnsetin Pokémon Emerald Legacy

bugflying37 total moves

Complete moveset and learnset for Yanma in Pokémon Emerald Legacy. Learn which moves Yanma can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
19
TM/HM
0
Move Tutor
6
Egg Moves
37
Total

Level Up Moves (12)

Moves that Yanma learns naturally as it levels up.

TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
ForesightLevel: 1normal
010040
Negates the foe's efforts to heighten evasiveness.
Quick AttackLevel: 7normal
4010030
An extremely fast attack that always strikes first.
Double TeamLevel: 13normal
0015
Creates illusory copies to raise evasiveness.
Wing AttackLevel: 19flying
6010035
Strikes the foe with wings spread wide.
SupersonicLevel: 22normal
07020
Emits bizarre sound waves that may confuse the foe.
TwineedleLevel: 25bug
4010020
Stingers on the forelegs jab the foe twice.
TwisterLevel: 31dragon
5010020
Whips up a vicious twister to tear at the foe.
DetectLevel: 37fighting
005
Evades attack, but may fail if used in succession.
Signal BeamLevel: 40bug
8510015
A strange beam attack that may confuse the foe.
Sonic BoomLevel: 43normal
110020
Launches shock waves that always inflict 20 HP damage.
ScreechLevel: 49normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.

Egg Moves (6)

Moves that Yanma can learn through breeding with compatible Pokémon.

Whirlwindnormal
010020
Blows away the foe with wind and ends the battle.
Reversalfighting
110015
Inflicts more damage when the user's HP is down.
Leech Lifebug
4010025
An attack that steals half the damage inflicted.
Signal Beambug
8510015
A strange beam attack that may confuse the foe.
Silver Windbug
6010010
A powdery attack that may raise abilities.
Hypnosispsychic
06020
A hypnotizing move that may induce sleep.

TM/HM Moves (19)

Moves that Yanma can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.