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Xatu Moves & Learnsetin Pokémon Emerald Legacy

psychicflying38 total moves

Complete moveset and learnset for Xatu in Pokémon Emerald Legacy. Learn which moves Xatu can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
26
TM/HM
0
Move Tutor
0
Egg Moves
38
Total

Level Up Moves (12)

Moves that Xatu learns naturally as it levels up.

PeckLevel: 1flying
3510035
Attacks the foe with a jabbing beak, etc.
LeerLevel: 1normal
010030
Frightens the foe with a leer to lower DEFENSE.
ConfusionLevel: 5psychic
5010025
A psychic attack that may cause confusion.
TeleportLevel: 13psychic
0020
A psychic move for fleeing from battle instantly.
Air CutterLevel: 17flying
659525
Hacks with razorlike wind. High critical-hit ratio.
PsybeamLevel: 21psychic
6510020
Fires a peculiar ray that may confuse the foe.
WishLevel: 25normal
010010
A wish that restores HP. It takes time to work.
Baton PassLevel: 30normal
0040
Switches out the user while keeping effects in play.
PsychicLevel: 35psychic
9010015
A powerful psychic attack that may lower SP. DEF.
Drill PeckLevel: 40flying
8010020
A corkscrewing attack with the beak acting as a drill.
Confuse RayLevel: 45ghost
010010
A sinister ray that confuses the foe.
Future SightLevel: 50psychic
12010015
Heightens inner power to strike 2 turns later.

TM/HM Moves (26)

Moves that Xatu can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Calm Mindpsychic
0020TM04
Raises SP. ATK and SP. DEF by focusing the mind.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Psychicpsychic
9010015TM29
A powerful psychic attack that may lower SP. DEF.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Reflectpsychic
0020TM33
Creates a wall of light that weakens physical attacks.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Skill Swappsychic
010010TM48
The user swaps special abilities with the target.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.