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Wooper Moves & Learnsetin Pokémon Emerald Legacy

waterground43 total moves

Complete moveset and learnset for Wooper in Pokémon Emerald Legacy. Learn which moves Wooper can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
25
TM/HM
0
Move Tutor
8
Egg Moves
43
Total

Level Up Moves (10)

Moves that Wooper learns naturally as it levels up.

Water GunLevel: 1water
4010025
Squirts water to attack the foe.
Tail WhipLevel: 1normal
010030
Wags the tail to lower the foe's DEFENSE.
SlamLevel: 11normal
8010020
Slams the foe with a long tail, vine, etc.
Mud ShotLevel: 16ground
559515
Hurls mud at the foe and reduces SPEED.
AmnesiaLevel: 21psychic
0020
Forgets about something and sharply raises SP. DEF.
YawnLevel: 31normal
010010
Lulls the foe into yawning, then sleeping next turn.
EarthquakeLevel: 36ground
10010010
A powerful quake, but has no effect on flying foes.
Rain DanceLevel: 41water
0010
Boosts the power of WATER- type moves for 5 turns.
MistLevel: 51ice
0030
Creates a mist that stops reduction of abilities.
HazeLevel: 51ice
0030
Creates a black haze that eliminates all stat changes.

Egg Moves (8)

Moves that Wooper can learn through breeding with compatible Pokémon.

Body Slamnormal
8510015
A full-body slam that may cause paralysis.
Ancient Powerrock
6010010
An attack that may raise all stats.
Safeguardnormal
0025
A mystical force prevents all status problems.
Cursenormal
0010
A move that functions differently for GHOSTS.
Mud Sportground
010015
Covers the user in mud to raise electrical resistance.
Stockpilenormal
0010
Charges up power for up to 3 turns.
Swallownormal
0010
Absorbs stockpiled power and restores HP.
Spit Upnormal
10010010
Releases stockpiled power (the more the better).

TM/HM Moves (25)

Moves that Wooper can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Digground
7010020TM28
Digs underground the first turn and strikes next turn.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Sandstormrock
0010TM37
Causes a sandstorm that rages for several turns.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.