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Wingull Moves & Learnsetin Pokémon Emerald Legacy

waterflying37 total moves

Complete moveset and learnset for Wingull in Pokémon Emerald Legacy. Learn which moves Wingull can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

10
Level Up
21
TM/HM
0
Move Tutor
6
Egg Moves
37
Total

Level Up Moves (10)

Moves that Wingull learns naturally as it levels up.

GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
SupersonicLevel: 7normal
07020
Emits bizarre sound waves that may confuse the foe.
Wing AttackLevel: 13flying
6010035
Strikes the foe with wings spread wide.
Water PulseLevel: 18water
6010020
Attacks with ultrasonic waves. May confuse the foe.
MistLevel: 21ice
0030
Creates a mist that stops reduction of abilities.
Quick AttackLevel: 31normal
4010030
An extremely fast attack that always strikes first.
Air CutterLevel: 33flying
659525
Hacks with razorlike wind. High critical-hit ratio.
PursuitLevel: 37dark
4010020
Inflicts bad damage if used on a foe switching out.
AgilityLevel: 42psychic
0030
Relaxes the body to sharply boost SPEED.

Egg Moves (6)

Moves that Wingull can learn through breeding with compatible Pokémon.

Mistice
0030
Creates a mist that stops reduction of abilities.
Twisterdragon
5010020
Whips up a vicious twister to tear at the foe.
Sky Attackflying
120855
Strikes from above with devastating power.
Agilitypsychic
0030
Relaxes the body to sharply boost SPEED.
Gustflying
4010035
Strikes the foe with a gust of wind whipped up by wings.
Water Sportwater
010015
The user becomes soaked to raise resistance to fire.

TM/HM Moves (21)

Moves that Wingull can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Steel Wingsteel
709525TM47
Strikes the foe with hard wings spread wide.
Flyflying
7010015HM02
Flies up on the first turn, then strikes the next turn.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.

Wingull Moves & Learnset | Emerald Legacy