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Whismur Moves & Learnsetin Pokémon Emerald Legacy

normal40 total moves

Complete moveset and learnset for Whismur in Pokémon Emerald Legacy. Learn which moves Whismur can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

12
Level Up
22
TM/HM
0
Move Tutor
6
Egg Moves
40
Total

Level Up Moves (12)

Moves that Whismur learns naturally as it levels up.

PoundLevel: 1normal
4010035
Pounds the foe with forelegs or tail.
UproarLevel: 5normal
6510025
Causes an uproar for 2 to 5 turns and prevents sleep.
AstonishLevel: 11ghost
5010015
An attack that may shock the foe into flinching.
HowlLevel: 15normal
0040
Howls to raise the spirit and boosts ATTACK.
SupersonicLevel: 21normal
07020
Emits bizarre sound waves that may confuse the foe.
StompLevel: 25normal
6510020
Stomps the enemy with a big foot. May cause flinching.
FlailLevel: 29normal
110015
Inflicts more damage when the user's HP is down.
ScreechLevel: 31normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
RoarLevel: 35normal
010020
Makes the foe flee to end the battle.
RestLevel: 41psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Sleep TalkLevel: 41normal
0010
Uses an available move randomly while asleep.
Hyper VoiceLevel: 45normal
10010010
Uses sound waves to injure. May confuse the foe.

Egg Moves (6)

Moves that Whismur can learn through breeding with compatible Pokémon.

Take Downnormal
9510020
A reckless charge attack that also hurts the user.
Snorenormal
6010020
A loud attack that can be used only while asleep.
Swaggernormal
09015
Confuses the foe, but also sharply raises ATTACK.
Teeter Dancenormal
010020
Confuses all POKéMON on the scene.
Extrasensorypsychic
8010030
Attacks with a peculiar power. May cause flinching.
Smelling Saltnormal
7510015
Powerful against paralyzed foes, but also heals them.

TM/HM Moves (22)

Moves that Whismur can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.