Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Weezing Moves & Learnsetin Pokémon Emerald Legacy

poison39 total moves

Complete moveset and learnset for Weezing in Pokémon Emerald Legacy. Learn which moves Weezing can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
39
Total

Level Up Moves (15)

Moves that Weezing learns naturally as it levels up.

Poison GasLevel: 1poison
07040
Envelops the foe in a toxic gas that may poison.
TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
SmogLevel: 1poison
2010020
An exhaust-gas attack that may also poison.
Self DestructLevel: 1normal
2001005
Inflicts severe damage but makes the user faint.
SmogLevel: 9poison
2010020
An exhaust-gas attack that may also poison.
SmokescreenLevel: 15normal
010020
Lowers the foe's accuracy using smoke, ink, etc.
SludgeLevel: 17poison
6510020
Sludge is hurled to inflict damage. May also poison.
Self DestructLevel: 19normal
2001005
Inflicts severe damage but makes the user faint.
HazeLevel: 22ice
0030
Creates a black haze that eliminates all stat changes.
AmnesiaLevel: 26psychic
0020
Forgets about something and sharply raises SP. DEF.
MementoLevel: 30dark
010010
The user faints and lowers the foe's abilities.
Sludge BombLevel: 36poison
9510015
Sludge is hurled to inflict damage. May also poison.
ExplosionLevel: 39normal
2501005
Inflicts severe damage but makes the user faint.
Destiny BondLevel: 45ghost
005
If the user faints, the foe is also made to faint.
Pain SplitLevel: 49normal
010020
Adds the user and foe's HP, then shares them equally.

TM/HM Moves (24)

Moves that Weezing can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.