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Walrein Moves & Learnsetin Pokémon Emerald Legacy

icewater41 total moves

Complete moveset and learnset for Walrein in Pokémon Emerald Legacy. Learn which moves Walrein can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
25
TM/HM
0
Move Tutor
0
Egg Moves
41
Total

Level Up Moves (16)

Moves that Walrein learns naturally as it levels up.

Icicle SpearLevel: 1ice
2510025
Attacks the foe by firing 2 to 5 icicles in a row.
Powder SnowLevel: 1ice
4010025
Blasts the foe with a snowy gust. May cause freezing.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
EncoreLevel: 1normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
EncoreLevel: 7normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
Ice BallLevel: 11ice
309020
A 5-turn attack that gains power on successive hits.
Body SlamLevel: 16normal
8510015
A full-body slam that may cause paralysis.
Aurora BeamLevel: 21ice
6510020
Fires a rainbow-colored beam that may lower ATTACK.
Water PulseLevel: 25water
6010020
Attacks with ultrasonic waves. May confuse the foe.
HailLevel: 31ice
0010
Summons a hailstorm that strikes every turn.
RestLevel: 36psychic
0010
The user sleeps for 2 turns, restoring HP and status.
SnoreLevel: 36normal
6010020
A loud attack that can be used only while asleep.
BlizzardLevel: 43ice
120705
Hits the foe with an icy storm that may freeze it.
Hydro PumpLevel: 47water
120855
Blasts water at high power to strike the foe.
Sheer ColdLevel: 50ice
1305
A chilling attack that causes fainting if it hits.

TM/HM Moves (25)

Moves that Walrein can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Iron Tailsteel
1009015TM23
Attacks with a rock-hard tail. May lower DEFENSE.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.