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Wailord Moves & Learnsetin Pokémon Emerald Legacy

water40 total moves

Complete moveset and learnset for Wailord in Pokémon Emerald Legacy. Learn which moves Wailord can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

16
Level Up
24
TM/HM
0
Move Tutor
0
Egg Moves
40
Total

Level Up Moves (16)

Moves that Wailord learns naturally as it levels up.

SplashLevel: 1normal
0040
It's just a splash... Has no effect whatsoever.
GrowlLevel: 1normal
010040
Growls cutely to reduce the foe's ATTACK.
Water GunLevel: 1water
4010025
Squirts water to attack the foe.
RolloutLevel: 1rock
309020
An attack lasting 5 turns with rising intensity.
GrowlLevel: 5normal
010040
Growls cutely to reduce the foe's ATTACK.
Water GunLevel: 10water
4010025
Squirts water to attack the foe.
RolloutLevel: 14rock
309020
An attack lasting 5 turns with rising intensity.
WhirlpoolLevel: 19water
3510015
Traps and hurts the foe in a whirlpool for 2 to 5 turns.
AstonishLevel: 23ghost
5010015
An attack that may shock the foe into flinching.
Water PulseLevel: 26water
6010020
Attacks with ultrasonic waves. May confuse the foe.
MistLevel: 32ice
0030
Creates a mist that stops reduction of abilities.
YawnLevel: 35normal
010010
Lulls the foe into yawning, then sleeping next turn.
RestLevel: 37psychic
0010
The user sleeps for 2 turns, restoring HP and status.
Water SpoutLevel: 41water
1501005
Inflicts more damage if the user's HP is high.
AmnesiaLevel: 46psychic
0020
Forgets about something and sharply raises SP. DEF.
Hydro PumpLevel: 50water
120855
Blasts water at high power to strike the foe.

TM/HM Moves (24)

Moves that Wailord can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hailice
0010TM07
Summons a hailstorm that strikes every turn.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Rock Tombrock
509525TM39
Stops the foe from moving with rocks and cuts SPEED.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Surfwater
9510015HM03
Creates a huge wave, then crashes it down on the foe.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.
Waterfallwater
7010015HM07
Charges the foe with speed to climb waterfalls.
Divewater
8010015HM08
Dives underwater the first turn and strikes next turn.