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Voltorb Moves & Learnsetin Pokémon Emerald Legacy

electric33 total moves

Complete moveset and learnset for Voltorb in Pokémon Emerald Legacy. Learn which moves Voltorb can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

15
Level Up
18
TM/HM
0
Move Tutor
0
Egg Moves
33
Total

Level Up Moves (15)

Moves that Voltorb learns naturally as it levels up.

ChargeLevel: 1electric
010020
Charges power to boost the electric move used next.
TackleLevel: 1normal
3510035
Charges the foe with a full- body tackle.
ScreechLevel: 8normal
08540
Emits a screech to sharply reduce the foe's DEFENSE.
Sonic BoomLevel: 11normal
110020
Launches shock waves that always inflict 20 HP damage.
Thunder WaveLevel: 14electric
010020
A weak jolt of electricity that paralyzes the foe.
SwiftLevel: 17normal
60020
Sprays star-shaped rays that never miss.
SparkLevel: 21electric
6510020
An electrified tackle that may paralyze the foe.
Self DestructLevel: 26normal
2001005
Inflicts severe damage but makes the user faint.
RolloutLevel: 32rock
309020
An attack lasting 5 turns with rising intensity.
ThunderboltLevel: 36electric
9510015
A strong electrical attack that may paralyze the foe.
Light ScreenLevel: 40psychic
0030
Creates a wall of light that lowers SP. ATK damage.
Rain DanceLevel: 42water
0010
Boosts the power of WATER- type moves for 5 turns.
ThunderLevel: 45electric
1207010
A lightning attack that may cause paralysis.
ExplosionLevel: 47normal
2501005
Inflicts severe damage but makes the user faint.
Mirror CoatLevel: 49psychic
110020
Counters the foe's special attack at double the power.

TM/HM Moves (18)

Moves that Voltorb can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Light Screenpsychic
0030TM16
Creates a wall of light that lowers SP. ATK damage.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Tormentdark
010015TM41
Torments the foe and stops successive use of a move.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.

Voltorb Moves & Learnset | Emerald Legacy