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Vigoroth Moves & Learnsetin Pokémon Emerald Legacy

normal45 total moves

Complete moveset and learnset for Vigoroth in Pokémon Emerald Legacy. Learn which moves Vigoroth can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

13
Level Up
32
TM/HM
0
Move Tutor
0
Egg Moves
45
Total

Level Up Moves (13)

Moves that Vigoroth learns naturally as it levels up.

ScratchLevel: 1normal
4010035
Scratches the foe with sharp claws.
Focus EnergyLevel: 1normal
0030
Focuses power to raise the critical-hit ratio.
EncoreLevel: 1normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
UproarLevel: 1normal
6510025
Causes an uproar for 2 to 5 turns and prevents sleep.
EncoreLevel: 7normal
01005
Makes the foe repeat its last move over 2 to 6 turns.
UproarLevel: 13normal
6510025
Causes an uproar for 2 to 5 turns and prevents sleep.
Fury SwipesLevel: 16normal
2010020
Rakes the foe with sharp claws, etc., 2 to 5 times.
Faint AttackLevel: 22dark
70020
Draws the foe close, then strikes without fail.
EndureLevel: 25normal
0010
Endures any attack for 1 turn, leaving at least 1HP.
SlashLevel: 31normal
7010020
Slashes with claws, etc. Has a high critical-hit ratio.
CounterLevel: 37fighting
110020
Retaliates any physical hit with double the power.
Focus PunchLevel: 43fighting
15010020
A powerful loyalty attack. The user flinches if hit.
ReversalLevel: 49fighting
110015
Inflicts more damage when the user's HP is down.

TM/HM Moves (32)

Moves that Vigoroth can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Focus Punchfighting
15010020TM01
A powerful loyalty attack. The user flinches if hit.
Water Pulsewater
6010020TM03
Attacks with ultrasonic waves. May confuse the foe.
Roarnormal
010020TM05
Makes the foe flee to end the battle.
Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bulk Upfighting
0020TM08
Bulks up the body to boost both ATTACK and DEFENSE.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Tauntdark
010020TM12
Taunts the foe into only using attack moves.
Ice Beamice
9510015TM13
Blasts the foe with an icy beam that may freeze it.
Blizzardice
120705TM14
Hits the foe with an icy storm that may freeze it.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Rain Dancewater
0010TM18
Boosts the power of WATER- type moves for 5 turns.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Thunderboltelectric
9510015TM24
A strong electrical attack that may paralyze the foe.
Thunderelectric
1207010TM25
A lightning attack that may cause paralysis.
Earthquakeground
10010010TM26
A powerful quake, but has no effect on flying foes.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Shadow Ballghost
8010015TM30
Hurls a black blob that may lower the foe's SP. DEF.
Brick Breakfighting
7510015TM31
Destroys barriers such as REFLECT and causes damage.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Shock Waveelectric
60020TM34
A fast and unavoidable electric attack.
Flamethrowerfire
9510015TM35
A powerful fire attack that may inflict a burn.
Fire Blastfire
120855TM38
Incinerates everything it strikes. May cause a burn.
Aerial Aceflying
60020TM40
An extremely speedy and unavoidable attack.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Strengthnormal
8010015HM04
Builds enormous power, then slams the foe.
Rock Smashfighting
6010015HM06
A rock-crushing attack that may lower DEFENSE.