Working through some updates, thank you for your patience! Having a problem? Please give me a shout at cammy@polisheddex.app.

Accent Image to accompany hero

Victreebel Moves & Learnsetin Pokémon Emerald Legacy

grasspoison33 total moves

Complete moveset and learnset for Victreebel in Pokémon Emerald Legacy. Learn which moves Victreebel can learn by level up, TM/HM, egg moves, and move tutors.

Move Summary

14
Level Up
19
TM/HM
0
Move Tutor
0
Egg Moves
33
Total

Level Up Moves (14)

Moves that Victreebel learns naturally as it levels up.

Vine WhipLevel: 1grass
4010025
Strikes the foe with slender, whiplike vines.
Sweet ScentLevel: 1normal
010020
Allures the foe to reduce evasiveness.
GrowthLevel: 1normal
0040
Forces the body to grow and heightens SP. ATK.
WrapLevel: 1normal
3010020
Wraps and squeezes the foe 2 to 5 times with vines, etc.
GrowthLevel: 6normal
0040
Forces the body to grow and heightens SP. ATK.
WrapLevel: 11normal
3010020
Wraps and squeezes the foe 2 to 5 times with vines, etc.
Sleep PowderLevel: 14grass
07515
Scatters a powder that may cause the foe to sleep.
Poison PowderLevel: 15poison
08535
Scatters a toxic powder that may poison the foe.
Stun SporeLevel: 16grass
07530
Scatters a powder that may paralyze the foe.
AcidLevel: 20poison
4010030
Sprays a hide-melting acid. May lower DEFENSE.
Razor LeafLevel: 25grass
559525
Cuts the enemy with leaves. High critical-hit ratio.
Sludge BombLevel: 32poison
9510015
Sludge is hurled to inflict damage. May also poison.
Leaf BladeLevel: 40grass
8010015
Sharp leaf slash with high crit. May raise crit-ratio.
SlamLevel: 54normal
8010020
Slams the foe with a long tail, vine, etc.

TM/HM Moves (19)

Moves that Victreebel can learn via Technical Machines (TMs) and Hidden Machines (HMs).

Toxicpoison
08510TM06
Poisons the foe with an intensifying toxin.
Bullet Seedgrass
1510030TM09
Shoots 2 to 5 seeds in a row to strike the foe.
Hidden Powernormal
110015TM10
The effectiveness varies with the user.
Sunny Dayfire
0010TM11
Boosts the power of FIRE- type moves for 5 turns.
Hyper Beamnormal
150905TM15
Powerful, but leaves the user immobile the next turn.
Protectnormal
0010TM17
Evades attack, but may fail if used in succession.
Giga Draingrass
7510015TM19
An attack that steals half the damage inflicted.
Frustrationnormal
110020TM21
An attack that is stronger if the TRAINER is disliked.
Solar Beamgrass
12010010TM22
Absorbs light in one turn, then attacks next turn.
Returnnormal
110020TM27
An attack that increases in power with friendship.
Double Teamnormal
0015TM32
Creates illusory copies to raise evasiveness.
Sludge Bombpoison
9510015TM36
Sludge is hurled to inflict damage. May also poison.
Facadenormal
7010020TM42
Boosts ATTACK when burned, paralyzed, or poisoned.
Secret Powernormal
7010020TM43
An attack with effects that vary by location.
Restpsychic
0010TM44
The user sleeps for 2 turns, restoring HP and status.
Attractnormal
010015TM45
Makes the opposite gender less likely to attack.
Thiefdark
6010015TM46
While attacking, it may steal the foe's held item.
Cutbug
559530HM01
Cuts the foe with sharp scythes, claws, etc.
Flashnormal
010020HM05
Looses a powerful blast of light that cuts accuracy.